Author Topic: Oathbound...a new idea  (Read 15698 times)

gornhorror

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Re: Oathbound...a new idea
« Reply #120 on: May 03, 2018, 04:39:48 PM »
Here's another version. 

Oathbound:

One of your units automatically passes all fear and pre-combat rout checks this turn.

or

Heal one red health box on one of your units after combat.  This can be done even if your unit receives lethal damage.

   
« Last Edit: May 14, 2018, 04:09:10 PM by gornhorror »
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gornhorror

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Re: Oathbound...a new idea
« Reply #121 on: May 23, 2018, 11:39:12 PM »
Just thought of this when making a post in the fearsome topic.


Oathbound:

If one of your units fails a rout check when charged or pinched you may play Oathbound to pass that check.

or

Play before any courage checks/rout checks are rolled.  Up to two of your units get +2 courage for the turn.



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gornhorror

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Re: Oathbound...a new idea
« Reply #122 on: June 15, 2018, 12:53:44 PM »
Oathbound:

Play on a unit that has just failed a rout check.  This unit gains+1/+0 for the post rout free attacks.  Then after post rout movement, reform this unit and set it to close.

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Hannibal

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Re: Oathbound...a new idea
« Reply #123 on: June 16, 2018, 11:40:18 AM »
Oathbound:

Play on a unit that has just failed a rout check.  This unit gains+1/+0 for the post rout free attacks. 

What about D:+1/+1 instead?  The flat +! is a bit weak.  Or if you want to keep it in theme of the HE cards like Mithril you could just change the bonus to "Prevent the first point of damage taken during Free Strikes."


Quote
Then after post rout movement, reform this unit and set it to close.

That seems a touch good, because it's functionally 2 CAs (1 to rally and 1 to change the SO), both of them out of turn.  What about "at the end of the turn, rally the unit" instead?

gornhorror

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Re: Oathbound...a new idea
« Reply #124 on: June 17, 2018, 01:51:36 PM »
What about this.


Play when one of your units fails a courage check.  Give this unit +1/+1 until end of turn.  If at the end of the turn this unit is un-engaged, reform it.

This way it can be used if the unit fails a fear check as well. 
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Hannibal

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Re: Oathbound...a new idea
« Reply #125 on: June 18, 2018, 09:19:26 AM »
Too good.  You'd have HE units that are a D:4/3 and then you can play Blue cards on them.  Might as well say "discard a card to ignore all damage this turn."

Plus they get a free reform if they kill their enemy?  That's really powerful.  Especially because it's potentially something that can be done on your turn (i.e. negating your opponent's ability to flank or pinch).  Way too strong.

Also it's strange that they get better defense if they fail a Fear check.

gornhorror

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Re: Oathbound...a new idea
« Reply #126 on: June 18, 2018, 01:26:16 PM »
Here's another thought.

Oathbound:  Play on one of your units after it fails a rout check.  Give this unit +1/+1 for the post rout free attacks and reform this unit at end of turn.
« Last Edit: July 10, 2018, 12:29:54 PM by gornhorror »
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gornhorror

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Re: Oathbound...a new idea
« Reply #127 on: August 05, 2018, 03:58:08 PM »
Here's another idea:

Oathbound:

Play when one of your units rout. 

This unit does not suffer any post rout free attacks.  Instead, assign one damage to this unit and one damage to any friendly units within 2.5".  After this unit routs, reform it.   This assigned damage can not cause a rout check.
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RushAss

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Re: Oathbound...a new idea
« Reply #128 on: August 06, 2018, 11:38:56 AM »
This is essentially Ordered Retreat but with an additional kick in the balls to your allied units.  Also, with Ordered Retreat you can reform your unit virtually right in the spot it routed, preserving your line.  With this Oathbound, you're unit would still route the full 3.5", leaving the dreaded hole in the line in addition to the kick in the balls to your neighboring units.  Yuck.

.

« Last Edit: August 06, 2018, 12:09:08 PM by gornhorror »
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Hannibal

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Re: Oathbound...a new idea
« Reply #129 on: August 06, 2018, 11:52:27 AM »
What Marcus said.  I like the previous iteration:

Oathbound:  Play on one of your units after it fails a rout check.  Give t This unit gets +1/+1 for the during post rout free attacks. and reform Rally this unit at end of turn.

I made a few edits to make it consistent with existing cards.  No substantive changes.

gornhorror

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Re: Oathbound...a new idea
« Reply #130 on: August 06, 2018, 12:09:26 PM »
This is essentially Ordered Retreat but with an additional kick in the balls to your allied units.  Also, with Ordered Retreat you can reform your unit virtually right in the spot it routed, preserving your line.  With this Oathbound, you're unit would still route the full 3.5", leaving the dreaded hole in the line in addition to the kick in the balls to your neighboring units.  Yuck.

.

Being able to charge in the next turn after your opponent pinches allows you to even the score.  Remember the routing unit only takes one damage and reforms, which is big.  Also, if the unit gets pinched and fails it's pre-combat rout check it only still gets one damage.  Which is actually better than Ordered retreat, where the routing unit gets a point of damage for every unit it's engaged with.  If you think adding in the ability to reform wherever you want would be better, then lets do that. 

It would be like the other units are helping the routing unit hold it's ground and stand firm.  Hence the damage to the surrounding units
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gornhorror

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Re: Oathbound...a new idea
« Reply #131 on: August 06, 2018, 12:25:44 PM »
What Marcus said.  I like the previous iteration:

Oathbound:  Play on one of your units after it fails a rout check.  Give t This unit gets +1/+1 for the during post rout free attacks. and reform Rally this unit at end of turn.

I made a few edits to make it consistent with existing cards.  No substantive changes.

Perhaps it could be more like a wolf pack/wolf kin ability?

Oathbound:  Play when one of your units rout:  This unit gets +3/+0 for the post rout free attacks.  It reforms within 3.5" at the end of the turn.

This is much more elfy........  Not sure I like the +1/+1 anymore.  They wouldn't be donning more armor on the retreat.  They would be parrying and using their speed (MM) to reform.
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gornhorror

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Re: Oathbound...a new idea
« Reply #132 on: August 06, 2018, 12:40:01 PM »
Here's another idea.

Oathbound:

Play before any rout checks are made.  All High Elf units get +2 courage for the remainder of the turn. Routing units reform at the end of their post rout movement.   Blue defensive cards may still be played during the post rout free attacks.
« Last Edit: August 06, 2018, 12:44:52 PM by gornhorror »
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Hannibal

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Re: Oathbound...a new idea
« Reply #133 on: August 06, 2018, 01:23:00 PM »
This is much more elfy........  Not sure I like the +1/+1 anymore.  They wouldn't be donning more armor on the retreat. 

Toughness isn't just about armor.  It can be about inability to feel pain or willpower to keep fighting even when injured.  Which I can totally see if they are 'fulfilling their Oath."

Especially because it's more negating the pinch bonus than providing more armor.  So what's happening is that the unit is routing, but the captain is calling on them to fulfill their oath in the face of the enemy.  The Elves then reform in good order rather than flee.  In essence, they become skirmishers for a moment so that their rout is more of a withdraw and thus doesn't grant the pinch bonus.
« Last Edit: August 06, 2018, 01:24:39 PM by Hannibal »

gornhorror

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Re: Oathbound...a new idea
« Reply #134 on: August 06, 2018, 02:03:38 PM »
I still like giving them more of a wolf kin bonus as apposed to the +1 defensive toughness.  Also, I kinda like the suggestion below it, giving the pre rout courage and the post rout reform.  Make it a true green card and have the ability to play blue cards if you have them. 
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