Author Topic: Lizardmen Units and Tactics  (Read 20762 times)

RushAss

  • Administrator
  • Hero Member
  • *****
  • Posts: 3873
  • Eat your beets - Recycle!
    • My Facebook.  Where you can see my, uh... face.
Re: Lizardmen Units and Tactics
« Reply #60 on: September 08, 2015, 12:07:04 PM »
At 2000 points you can easily go 7 wide with a majority of Trogs and something nasty like Ancients or a Trike Herd.  Or both.  And still be able to afford a unit of Swarmlings or 2 as flank protectors/delayers.  Now at 1500 points that becomes a problem, but many other factions have that same issue at 1500 points.
"We are young wandering the face of the Earth
Wondering what our dreams might be worth
Learning that we're only immortal for a limited time"
-Rush, Dreamline

Kevin

  • Hero Member
  • *****
  • Posts: 5159
Re: Lizardmen Units and Tactics
« Reply #61 on: September 08, 2015, 12:08:38 PM »
Even with 8 units, 8 * 218 = 1744, meaning you can take a line of 8 Trog Warriors and have another 256 points left for upgrades.  (Say, two units up to Tyrants.)
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill