Author Topic: Dwarf Units and Tactics  (Read 17127 times)

gornhorror

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Re: Dwarf Units and Tactics
« Reply #60 on: July 03, 2018, 04:01:35 PM »
So, are we going with Antonians getting the bonus or what?  I want to know because I plan on being bored out of my mind playing the dwarves consistently until further notice. :)
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Karasu

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Re: Dwarf Units and Tactics
« Reply #61 on: July 04, 2018, 02:25:24 AM »
I think the answer is: Rules as Written, we can't tell but the intent was that they don't and we're going to fix the way the abilities are written if/when they are reprinted.
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RushAss

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Re: Dwarf Units and Tactics
« Reply #62 on: July 05, 2018, 11:22:28 AM »
My thought is that Antonians don't get the hill bonus.  They still zip up them at MC 6, so it's still pretty sweet.
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gornhorror

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Re: Dwarf Units and Tactics
« Reply #63 on: July 05, 2018, 03:32:00 PM »
I really don't care either way and like you I think it's fine that Antonians move a snails pace 6" uphill.......but I always thought the bonus was stupid even for Dwarves. What is it about Dwarves that makes them not suffer a penalty when going up hill?  If your slow, your slow...  I guess that no one wanted them moving 1.75" for whatever reason.  Thank makes sense to me. It would slow down the game too much at certain times.
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RushAss

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Re: Dwarf Units and Tactics
« Reply #64 on: July 09, 2018, 03:18:25 PM »
Well Runegard is a mountain kingdom, so I guess they are well adapted to steep terrain?
"You can never break the chain - There is never love without pain
A gentle hand, a secret touch on the heart
A healing hand, as secret touch on the heart"
-Rush, Secret Touch