Author Topic: Dwarf Units and Tactics  (Read 15295 times)

Kevin

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Re: Dwarf Units and Tactics
« Reply #45 on: May 12, 2016, 10:11:23 AM »
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OK then.  You wind up with the Kingdoms map with the river running through the middle of it and the bridge in the center.  As the Dwarven player, what are the odds that you just stand and shoot?

1 - (probability that you declare the map BS and play on something else)
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RushAss

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Re: Dwarf Units and Tactics
« Reply #46 on: May 12, 2016, 02:11:30 PM »
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OK then.  You wind up with the Kingdoms map with the river running through the middle of it and the bridge in the center.  As the Dwarven player, what are the odds that you just stand and shoot?

1 - (probability that you declare the map BS and play on something else)

I'm guessing from that response that you are more than 50% likely to S&S  8)
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BubblePig

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Re: Dwarf Units and Tactics
« Reply #47 on: May 12, 2016, 04:45:22 PM »
Nailing it down as a fixed percent is pure folly. Well I would think that the mathematical expression as a whole would be dictated by logic whereas the second term in the expression would be dictated by individual temperament or even whim of the moment. If this were graphed in Cartesian coordinates, I would certainly advocate frequency of stand and shoot as the dependent variable.
 

BubblePig

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Re: Dwarf Units and Tactics
« Reply #48 on: May 12, 2016, 04:57:59 PM »
I would also throw in a third order term for doing something really weird like fill core as cheap as possible and take a large contingent of mercs. Which again the probability for which speaks more to the temperament of the commander than the optimization of tactics.