Author Topic: Taste the Lash! (Orc Units, Tactics, Etc)  (Read 27716 times)

gull2112

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #30 on: September 01, 2009, 08:46:37 PM »
Yeah, with lash and that one command card that gives the Orcs +3 hit dice I nailed Lazyj's dwarves for 11 dice with one attack!  :o And yes, much stunty butt was kicked!  8)

I have to admit that it would have been more fun if they had been elves.  ;)
« Last Edit: September 01, 2009, 08:48:24 PM by gull2112 »
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Niko White

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #31 on: September 01, 2009, 10:05:55 PM »
Yeah, with lash and that one command card that gives the Orcs +3 hit dice I nailed Lazyj's dwarves for 11 dice with one attack!  :o And yes, much stunty butt was kicked!  8)

I have to admit that it would have been more fun if they had been elves.  ;)

The secret reason there are so many Elf factions: people love killing Elves!

gull2112

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #32 on: December 06, 2009, 10:23:03 PM »
Here is an update for using Crazed Goblins.

Crazed Goblins work great when facing Historicals or any light/skirmish type units. Just line five of them up across the front row and let'em go. Assume that they will chase off or cancel out the skirmishers. you want to make sure the rest of your line doesn't become disordered moving up behind them and hopefully your opponent might break up his line to deal with the Crazed goblins.

If, and only if, you have terrain that essentially divides the battle into two discreet parts, another tactic is to put all your crazed goblins onone side of the battle field and the remaining heavies on the other. This allows you to tie up half the battle field with 25% of your points and devote 75% to the other half which you win and then go to defeat the other. I like to run two types of builds. One type has 6 goblins on one side, a wolf rider in the center, and 4 swordsmen and a marauder on the other for 1998 points. If you want to pack a little(okay a lotta) punch with the goblins, add a troll and get one troll with four crazed goblins on one side and four swordsmen and an axemen on the other with no Wolfriders for 1986 points.

The other advantage to crazed goblins is that you can set them up first and use them like foresight to insure that your opponent has to place most if not all of his army before the majority of yours.
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gornhorror

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #33 on: March 20, 2010, 03:17:59 PM »
Well, we just played a big battle last night.  I drew the short stick so I had to play the big army against my friends Marcus and Chris.  For some strange reason I took the orcs.  I hardly every play them because I'm partial to good factions(good as in not evil).  Well, I have a new found respect for the orcs primarily because of the lash ability.  It is a very good ability to take advantage of an opponents weaknesses.  Not to mention you can still play command cards also.  I just wish that the courage was one point higher on the main core units.  Seems a bit low to me.
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RushAss

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #34 on: March 20, 2010, 04:18:05 PM »
Amen brother, spread the good word!
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Curufea

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #35 on: March 21, 2010, 07:01:32 PM »
I'm a bit anti-racist on this - why are orcs always regarded as evil?  Surely they're most often the victims of Evil Wizards who manufactured them as slave warriors in the first place?

Besides, as there is no world history for the setting, any player can decide which races are evil and which are good in his own mind.
im in ur boardz addin content

gull2112

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #36 on: March 21, 2010, 10:15:41 PM »
Nobody thinks of themself as evil. Misunderstood or under appreciated but not evil. :)

The orcs aren't evil, they are only rationally hating and despising everything that hates and despises them.

Quote
I just wish that the courage was one point higher on the main core units.  Seems a bit low to me.
:o

Do you see this Lazyj! ;D Maybe you would care to comment. I was thinking their courage might be a bit low, but I've had them fail so rarely that I really wouldn't know. I have an uncanny knack for rolling exactly what I need when it comes to orc courage. 8)
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gornhorror

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #37 on: March 21, 2010, 11:38:16 PM »
Orcs are evil damnit!!!!! :o
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RushAss

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #38 on: March 22, 2010, 10:58:58 AM »
Yeah, you gotta make the greenskins Evil.  It's more fun that way!

Nothing piles on extra attack dice and bonuses like the Orc command deck does.  It's easily the most aggressive in the game.  And over time Lash has grown in my mind from being an OK faction special ability to a really good one.  The extra attack die can be useful, but the extra movement can be critical.  And watching Goblin Wolf Riders zip across the board at 8.5'' is pretty cool.

WEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!
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Will still capture our imaginations"
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gornhorror

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #39 on: March 22, 2010, 12:04:51 PM »
Wonder why you capitalized the word evil?  HMMMMMM.   ;D  Is it because you like the orc faction too?
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RushAss

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #40 on: January 18, 2011, 12:36:36 PM »
Brook and I played a classic Orc vs Hawkshold game the other night.  While I lost, it was still a really tight game.  I figured I'd post my army build just for yuks.  Its by no means an optimized army that can take all comers, but it sure was a fun one to play and it can make quite the mess rather quickly.

The Swarm/Balls Orc army:

3 x Axemen
1 x Swordsmen
3 x Golbin Raiders
3 x Crazed Goblins
1 x Goblin Wolf Riders
2000 points on the button

I find it to be a fine mix of swarminess (all those goblins!) and ballsiness with the Orc infantry units.  You really need to get a fine punch out of your Axemen to make it work.  The fact that I could fit the Axemen into an 11 unit build is indeed chuckle-worthy.
"Art as expression, not as market campaigns
Will still capture our imaginations"
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gull2112

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #41 on: January 18, 2011, 05:32:16 PM »
What...? No fanatics! Cool build though, I do like the Hatchet men. Whoops, Duh, I just looked and saw the crazed goblins. Okay, totally cool build! 8)
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Kevin

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #42 on: January 18, 2011, 07:07:41 PM »
I'd leave the Crazed Goblins at home and take one more orc, but that army definitely has potential!
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill

gornhorror

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #43 on: January 18, 2011, 07:15:32 PM »
Yeah, my fight with Marcus the other night was fun.  The side he put his Crazed Goblins looked like a lost cause for me at first.  My scouts did minimal damage on the charge, and it was a 3 to one fight for my Great swordsman.  Fortunately, my Greats hung in there much longer that they should of.  That being said, I gave all of my line troops bravery and they still routed like the french.  My archers after coming close to whiffing for the first 3 turns, hit with 6 out of 8 shots and severely weakened one of Marcus's axemen.  The real hero of the game was my light cavalry which mowed down it's opposition and became a real threat on the flanks.  

It was definitely fun to play a match the other night.  It's been a while.

Here was my build:

3 swordsmen
2 great swordsmen
2 archers
2 scouts
1 light cavalry

Strangely enough my build was exactly 2000 points also.



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gull2112

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Re: Taste the Lash! (Orc Units, Tactics, Etc)
« Reply #44 on: January 18, 2011, 07:24:40 PM »
Quote
Strangely enough my build was exactly 2000 points also.


Wow, you could have sat there all night with no one taking the first turn! :o
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