Here is an update for using Crazed Goblins.

Crazed Goblins work great when facing Historicals or any light/skirmish type units. Just line five of them up across the front row and let'em go. Assume that they will chase off or cancel out the skirmishers. you want to make sure the rest of your line doesn't become disordered moving up behind them and hopefully your opponent might break up his line to deal with the Crazed goblins.

If, and only if, you have terrain that essentially divides the battle into two discreet parts, another tactic is to put all your crazed goblins onone side of the battle field and the remaining heavies on the other. This allows you to tie up half the battle field with 25% of your points and devote 75% to the other half which you win and then go to defeat the other. I like to run two types of builds. One type has 6 goblins on one side, a wolf rider in the center, and 4 swordsmen and a marauder on the other for 1998 points. If you want to pack a little(okay a lotta) punch with the goblins, add a troll and get one troll with four crazed goblins on one side and four swordsmen and an axemen on the other with no Wolfriders for 1986 points.

The other advantage to crazed goblins is that you can set them up first and use them like foresight to insure that your opponent has to place most if not all of his army before the majority of yours.