Author Topic: Summoner sub-faction revision  (Read 1424 times)

gull2112

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Summoner sub-faction revision
« on: July 19, 2012, 01:19:42 PM »
I have done some play-testing and refined the sumoner sub-faction a bit. It is now less swingy and a lot of fun. As some of you may recall, a sub-faction is a regular faction that has been tweaked and morphed into a slightly different faction, but uses the same unit and command cards. They are great for variety, but usually a little to "forced" to be a regular faction in their own right, meaning limited builds and play styles. They are nice for a little variety and what iffy-ness.

http://gullsbattleground.blogspot.com/2011/05/monsters-and-mercenaries-subfaction_13.html
« Last Edit: July 19, 2012, 01:25:30 PM by gull2112 »
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GoIndy

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Re: Summoner sub-faction revision
« Reply #1 on: July 19, 2012, 05:01:53 PM »
It's kind of hard for me to read that faction, after I read...

"Summoner has same stats but no healing ability"

I think I threw up a little in my mouth

gull2112

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Re: Summoner sub-faction revision
« Reply #2 on: July 19, 2012, 05:31:05 PM »
I was thinking of you when I made the faction up. I said, "Boy, he really likes them now, imagine if I made them not suck so much." I needed to find kind of a dead unit that wasn't doing anyone any good and the healer mage just kinda flashed like a neon light on a whorehouse.
"Rules are only as good as the book they're bound in."
http://gullsbattleground.blogspot.com/

leemie

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Re: Summoner sub-faction revision
« Reply #3 on: November 08, 2012, 06:32:40 PM »
I like the summoning idea, and a evil/demon army would be cool.