By the way, here's a possible rewrite of the pathing rules section. This would replace everything on page 10 from Unusual Movements to Impossible Path. I think we can safely cut out a section. Note this also changes the way pathing interacts with movement-enhancing terrain like roads, which currently don't seem to be considered in the Current Fastest Path rules.

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**Indirect Path Rule**

The squad commanders in charge of your units will try to follow your orders as best they can, leading their units directly to their Standing Order objectives. Units on a Standing Order will take either the Shortest Path or the Current Fastest Path to their objective (these two path rules are explained below). Usually, these paths are the same. However, there will be times where the Shortest Path and Current Fastest Path will be different due to obstructing friendly units or movement-affecting terrain. If that is the case, each turn when you move the unit, you may decide whether the unit follows the Shortest Path or the Current Fastest Path that turn without spending a Command Action.

These paths do not consider enemy units. If there is an enemy unit blocking the selected path to the unit’s objective, the unit must either seek to final rush the enemy unit (if on a Close Standing Order) or stop next to the enemy unit (if on a Hold, Range, or Follow Standing Order).

**Shortest Path**

The Shortest Path between a unit and its destination is the one that reduces the distance between the two by the greatest amount. The unit stops if it contacts a friendly unit which blocks further progress along this path.

**Current Fastest Path**

The Current Fastest Path is the path that would allow a unit to reach its objective in the fewest number of turns, regardless of the distance traveled. The unit assumes that friendly units will stay in place between now and the time it reaches its destination. If there are multiple paths tied for the fastest, units will follow the path that reduces the distance between the two by the greatest amount, otherwise you may choose which path the unit will follow.

**Impassable Terrain**

The Shortest Path cannot cross over impassable terrain or otherwise be impossible to travel (the Shortest Path can cross over friendly units as they are assumed to be mobile). The Shortest Path to an objective will always travel around impassable terrain.