Author Topic: Playtest 6 Union vs Old Hawk  (Read 110 times)

Duane_Nordeen

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Playtest 6 Union vs Old Hawk
« on: May 22, 2020, 02:18:30 PM »
Union is taking on a combined arms list this time.  Ranged units, 3 types of cavalry, infantry, and heavy infantry (D: 3/3).  This is really the first chance to see firearms against D: 3/3.

Changes:  The faction ability has been changed.  Colors & Drums is now 2G-0Y-0R with D: 2/0

Playtest6: Union vs Old Hawk (Combined Arms)

Union: Estimating 1700-2000 points
5 Union Line Infantry
1 Volunteers
2 Union Colors & Drums
1 Napoleon Gun
1 Ordnance Rifle

Old Hawk: 1992 points
2 Bowmen
1 Militia
1 Peasant Mob
1 Heavy Infantry
2 Light Cavalry
2 Scouts
1 Knights

Faction Ability
Fighting Retreat: Spend 3 command actions.  All of your units may move straight backwards this turn instead of moving normally.   If a unit is engaged, that unit may leave the engagement by moving straight backwards.  All engaged enemy units get a free attack on the disengaging unit.

Units:
Union Colors & Drums: (Standard) O: (1) 4/4  D: 2/0  R-N/A Cge-14 M-3.5”
Hit boxes 2G-0Y-0R
Leadership Range 7”
Key Words: Double Time, Assign Damage
When routed or destroyed, all units within leadership range must make a rout check.
Unknown Points (@ 50 pts)

Union Line Infantry: (Core) O: (5*) 4*/9* D: 2/1  R-7” Cge-10* M-3.5*”
Hit boxes 5G-3Y-2R, 1 ammo box
Key Words: firearm, spears, unnerving
No penalty for move and shoot.
O (4) 4/4 while engaged
Ranged attack is LOS
Courage +2 when within leadership range of any of your non-routing units.
Equipment: Rifles and bayonets
Unknown Points (@200 pts)

Union Volunteers: (Core) O: (4) 3*/9* D: 1/1  R-7” Cge-8* M-3.5*”
Hit boxes 5G-2Y-2R, 1 ammo box
Key Words: firearm, spears, unnerving
No penalty for move and shoot.
O (4) 4/4 while engaged
Ranged attack is LOS
Courage +2 when within leadership range of any of your non-routing units.
Equipment: Rifles and bayonets
Unknown Points (@100 pts)

Union Napoleon Gun: (Core) O: (3) 4*/10* D: 0*/0  R-10.5” Cge-8* M-2.5”
Hit boxes 3G-2Y-2R, 1 ammo boxes
Key Words: wheeled, cannon, unnerving
O: (3) 2/2 while engaged
D: +2/+0 vs ranged attacks
Courage +2 when within leadership range of any of your non-routing units.
Unknown Points (@350 pts)

Union Ordnance Rifle: (Standard) O: (3) 5*/10* D: 0*/0  R-17.5” Cge-8* M-2.5”
Hit boxes 3G-2Y-2R, 1 ammo boxes
Key Words: wheeled, cannon, unnerving
O: (3) 2/2 while engaged
D: +2/+0 vs ranged attacks
Cannot Move and Shoot, No penalty for Long Range
Courage +2 when within leadership range of any of your non-routing units.
Unknown Points (@450 pts)

Key words:
Assign Damage: When taking damage, up to 2 damage per turn can be assigned to any unit(s) within 2.5” instead of this unit.
Firearm:  During the Combat Phase, instead of attacking, this unit may reload 1 ammo box for free.  If this unit’s ranged attack deals at least 1 hit (not counting impact hits), gain 1 additional impact hit.
Cannon: This unit’s ranged attack has 2 impact hits.  This unit cannot shoot an engaged unit.  During the Combat Phase, instead of attacking, this unit may reload 1 ammo box for free.   It costs 2 command actions to reload 1 ammo box on this unit.  If this unit’s ranged attack deals at least 1 hit (not counting impact hits), gain 2 additional impact hits. 
Double Time:  You can spend a command action to give this unit and infantry units within leadership range an MC of 5”.
Drifting:  While airborne, the current active player represents the winds that provide this unit’s flying movement.  This unit is direct controlled for free, and the unit moves its flying speed on your turn and your opponent’s turn.  On your opponent’s turn, the unit gets -2MC.  This unit takes no MC penalty for maneuvers. 
Spotter X”: Spend a Command Action.  Choose a friendly indirect fire unit within X” of this unit.  Any one enemy unit visible to this unit is visible to the chosen friendly unit and treats that enemy unit as the nearest enemy.  In addition to any other modifiers, the friendly unit gets (-0) -1/-0 on range attacks against that enemy unit.
Unnerving: When an enemy unit takes damage from this unit’s ranged attack, that enemy unit must take a Rout check. 

Duane_Nordeen

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Re: Playtest 6 Union vs Old Hawk
« Reply #1 on: May 25, 2020, 03:34:14 PM »
Forgot to include some changes in the above post:

Firearm:  During the Combat Phase, instead of attacking, this unit may reload 1 ammo box for free.  If this unit’s ranged attack deals at least 1 hit (not counting impact hits), gain 1 additional impact hit.  If shooting at an engaged unit, deal 1 damage to all friendly units engaged with that unit.

Point Blank Range: (Green, 2 cards) Play during the movement and command phase.  Spend 1 command action.  All firearms unit shooting at an enemy unit within 3.5” gain 2 additional impact hits.  You cannot play Red command cards on those attacks.

Duane_Nordeen

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Re: Playtest 6 Union vs Old Hawk
« Reply #2 on: May 25, 2020, 03:36:38 PM »
Deployment: (From Hawk perspective)

                         Colors1    Nap Gun  Ord Rifle Colors2
        Infantry1 Infantry2 Infantry3 Infantry4 infantry5 Volunteers       


Knights  GAP  Peasants Militia  Hvy Infantry  GAP  Scouts1  Scouts2
                      Bows1     Bows2                              Lt Cav1   Lt Cav2

Gameplay:

Turn 1: Hawk
Bravery: Hvy Infantry
Draw 1 card

Line moves forward

Range 1: Bow1 vs Infantry2
Bow1 (LR, M&S): (4) 1/4
0 hits

Range 2: Bow2 vs Infantry3
Bow2 (LR, M&S): (4) 1/4
1 hit
1 wound

Range 3: Ordnance Rifle vs Scouts1
Ordnance Rifle (LR, Cav, Fast): (3) 1/9
2 hits
Cannon: 2 hits + 4 impact
1 wound
Overkill: 5 wounds

Rout Check:
Scouts1 (Red): Failed, Disrupted

Turn 2: Union
Double Time: Colors1
Draw 3 cards

Line moves forward (Infantry1 toward Knights)

Range1: Infantry1 vs Knights
Infantry1 (Cav) (5) 0/6
0 hits

Range 2: Infantry2 vs Peasants
Infantry2 (5) 3/8
3 hits
Firearm: 3 hits + 1 impact
4 wounds

Range3: Infantry3 vs Militia
Infantry3 (5) 2/8
2 hits
Firearm: 2 hits + 1 impact
1 wound
Overkill: 3 wounds

Range4: Infantry4, 5 & Volunteers vs Scouts1
Infantry4 (Cav, Fast): (5) 0/8
0 hits

Infantry5 (Cav, Fast): (5) 0/8
1 hit
Firearm: 1 hit + 1 impact
2 wounds - Scouts1 destroyed

Volunteers (Cav, Fast): (4) -1/8
Skipped; target destroyed

Range5: Ordnance Rifle reloads

Range6: Bowmen1 vs Infantry2
Bowmen1 (LR): (4) 2/4
0 hits

Range7: Bowmen2 vs Infantry3
Bowmen2 (LR): (4) 2/4
1 hit
1 wound

Rout Checks
- Peasants (Yellow) Failed, Disrupted
- Militia (Yellow): Passed

Score: 146 - 0 Union

Turn 3: Hawk
Bravery Militia, LightCav1
Draw 2 cards

Range 1: Bow1 vs Infantry2
Bow1 (LR): (4) 2/4
1 hit
1 wound

Range 2: Bow2 vs Infantry3
Bow2 (LR): (4) 2/4
2 hits
0 wounds
Fortune Favors the Bold: Reroll
2 wounds

Range 3: Infantry1, 2, 3, 4, 5, & Volunteers Reload

Range 4: Napoleon Gun vs Militia
Napoleon Gun (LR): (3) 2/9
1 hit
Roll with the Blow: 0 hits (Prevented 3 hits)
Cannon: +2 impact hits
2 wounds

Range 5: Ordnance Rifle vs LightCav1
Ordnance Rifle (LR, Cav): (3) 2/8
0 hits
Cannon: +2 impact hits
2 wounds

Rout Check:
- Militia (Unnerved): Passed
- LightCav1 (Unnerved): Passed, erase Bravery

Score: 146 - 0 Union

Turn 4: Union
Change Order: Infantry1 to Hold
Direct Control: Volunteers
Play Point Blank Range
Activate Point Blank Range: 1 command action, firearm gains +2 impact hits within 3.5”
Draw 1 card

Final Rush:
- Infantry3 to Militia

Volunteers move back
Infantry & Colors move forward

Range 1: Infantry1 vs Knights
Infantry1 (Cav): (5) 1/6
1 hit
Firearm:1 hit  +1 impact
Point Blank: 2 hits +2 impact
4 wounds

Range 2: Infantry2 vs Militia
Infantry2: (5) 2/8
Defensive Formation: (4) 1/8
0 hits
Firearm: 0 hits + 0 impact
Point Blank: 0 hits + 2 impact
2 wounds
*Firearm: Infantry3 dealt 1 wound

Range 3: Infantry4 vs Hvy Infantry
Infantry4: (5) 1/6
1 hit
Firearm: 1 hit + 1 impact
Point Blank: 2 hits + 2 impact
2 wounds
Overkill: 3 wounds (1st time overkill did not max wounds)

Range 4: Infantry5 vs LightCav1
Infantry5 (Cav): (5) 1/7
1 hit
Firearm: 1 hit + 1 impact
Point Blank: 2 hits + 2 impact
3 wounds
Overkill: 4 wounds - Light Cav destroyed

Range 5: Volunteers vs Scout2
Volunteers (Cav, Fast): (4) -1/8
0 hits
PBR: +2 impact
1 wound
Overkill: 2 wounds

Range 6: Bow1 vs Infantry2
Bow1: (4) 3/4
2 hits
2 wounds

Range 7: Bow2 vs Infantry3
Bow2: (4) 3/4
2 hits
2 wounds

Range 8: Napoleon Gun & Ordnance Rifle reload

Battle 1: Infantry3 vs Militia
Infantry3: (5) 2/3
2 hits
0 wounds

Militia (Yellow): (6) 2/4
0 hits

Rout Checks:
- Knights (Yellow): Passed
- Militia (Red): Passed, erase Bravery
- Hvy Infantry (Unnerved): Passed
- Scouts (Yellow): Passed
- Infantry3 (Yellow): Passed

Score: 391 - 0 Union

Turn 5: Hawk
Change Orders: Knight Close - Unit Obj: Colors1
Direct Control: LightCav2
Reload: Bowman1 & 2

FInal Rush:
- Knights to Infantry1
- Hvy Infantry to Infantry4
- Scout2 flank Volunteers

LightCav2 moves around flank; not visible to cannons or Infantry5

Range 1: Bow1 vs Infantry2
Bow1 (4) 3/4
3 hits
2 wounds

Range 2: Bow2 vs Infantry3
Bow2 (4) 3/4
2 hits
1 wound

Range 3: Napoleon Gun: No unengaged targets in range
Range 4: Ordnance Rifle: No visible targets that are unengaged
Range 5: Infantry2 & 5 reload

Battle 1: Knights vs Infantry1
Knights (Yellow):  (7) 4/6
6 hits + 1 impact
7 wounds

Infantry1: (5) 1/1
Spears: (5) 2/3
2 hits
1 wound

Battle 2: Militia vs Infantry3
Militia (Red): (3) 2/4
2 hits
2 wounds - Infantry3 destroyed

Infantry3 (Yellow): (3) 2/3
Strike: (4) 3/3
3 hits
3 wounds - Militia destroyed

Battle 3: Hvy Infantry vs Infantry4
Hvy Infantry (7) 3/4
5 hits
4 wounds

Infantry4: (5) 1/1
0 hits

Battle 4: Scouts vs Volunteers
Scouts (Yellow, Flanking): (4) 5/4
4 hits + 1 impact
3 wounds

Volunteers (to Flank) (3) 1/3
Spears: (3) 2/3
0 hits

Rout Checks:
- Knights (Red): Failed
- Infantry1 (Yellow): Failed
- Infantry2 (Yellow): Passed

*Knights & Infantry1 ran away from each other

Score: 506 - 200 Union

Turn 6: Union
Rally: Infantry1
Reload Infantry1 (Can’t attack this turn; so can’t reload either)
Draw 2 cards

Infantry2 moves toward Militia; Colors1 follows
Napoleon Gun moves forward
Infantry5 toward Hvy Infantry flank; Colors2 follows

Range 1: Infantry2, Napoleon Gun, & Ordnance Rifle vs Peasants

Napoleon Gun (LR): (3) 2/9
1 hit
Cannon: 1 hit + 4 impact
4 wounds
Overkill: 5 wounds - Peasants destroyed

Ordnance Rifle: (ER): (3) 2/9
Skipped; target destroyed
Infantry2 (Yellow): (4) 3/8
Skipped; target destroyed

Range 2: Infantry5 vs Hvy Infantry
Infantry5 (5) 1/6
1 hit
Firearm: 1 hit + 1 impact
2 wounds
Firearm: Infantry4 takes 1 wound (Now in Yellow)

Range 3: Bow1 & Bow2 vs Infantry2
Bow1 (4) 3/4
3 hits
2 wounds

Bow2 (4) 3/4
3 hits
2 wounds

Battle 1: Hvy Infantry vs Infantry4
Hvy Infantry (5) 3/4
2 hits
2 wounds

Infantry4 (4) 1/1
0 hits

Battle 2: Scouts vs Volunteers
Scouts (Yellow, Flanking): (3) 5/4
Hardened: (2) 5/3
2 hits
1 wound

Volunteers (to Flank): (3) 2/3
Spears: (3) 3/3
Force: (3) 3/5
0 hits

Rout Checks
- Infantry2 (Red): Passed
- Infantry4 (Yellow): Failed, Routed
- Hvy Infantry (Yellow): Passed

Free Attacks:
Hvy Infantry (Yellow, Rear): (4) 4/5
1 hit
1 wound

Extra Rout Check:
Infantry4 (Red): Fail, destroyed

Score: 576 - 400 Union

Turn 7: Hawk
Rally Knights
Direct Control Bow2
Change Order: Knights close - Color1; LightCav2 close - Color2

Hvy Infantry reform and move toward Infantry5 flank
Light Cav2 reform and move toward Colors2
Knights toward colors1

Range 1: Infantry1 vs Knights
Infantry1 (Red): (3) 2/6
1 hit
Firearm: 1 hit + 1 impact
2 hits - Knights destroyed

Range 2: Bow1 vs Infantry2
Bow1 (4) 3/4
3 hits
2 wounds - Infantry2 destroyed

Range 3: Bow2 vs Infantry5
Bow2 (LR): (4) 2/4
0 hits

Range 4: Infantry2, 5, Napoleon Gun, & Ordnance Rifle Reload

Battle 1: Scouts vs Volunteers
Scouts (Yellow, Flanking): (3) 5/4
3 hits
2 wounds

Volunteers (to Flank): (3) 2/3
Spears: (3) 3/3
1 hit
0 wounds

Rout Checks:
- Volunteers (Red): Failed, Routed

Free Attack:
Scouts (Yellow Flanking): (3) 5/4
3 hits
1 wound

Extra Rout Check
- Volunteers (Red, routing): Failed, destroyed

Score: 989 - 700 Union

Turn 8: Union
Change Order: Infantry1 - close; Infantry5 - Hold
Draw 2 cards

Infantry1 toward Bowmen; Colors1 about face, move toward Infantry1

Range 1: Infantry5, Napoleon Gun, & Ordnance Rifle vs Hvy Infantry
Infantry5 (5) 1/6
1 hit
Firearm: 1 hit + 1 impact
2 wounds

Napoleon Gun: (3) 1/7
0 hits
Cannon: +2 impact
2 wounds

Ordnance Rifle (LR): (3) 2/7
1 hit
Cannon: 1 hit + 4 impact
3 wounds
Overkill: 5 wounds - Hvy Infantry destroyed

Score: 1271 - 700 Union

Union Army Points: 1300 - Victory

Duane_Nordeen

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Re: Playtest 6 Union vs Old Hawk
« Reply #3 on: May 25, 2020, 03:59:29 PM »
Thoughts & changes:

1) I did not like the infantry getting overkill on knights & heavy infantry
- Reducing all firearm units by 1 power
2) Point Blank Range was still too strong even with the CA requirement. 
- Reducing to 1 impact hit instead of 2.
3) D: 2/1 was too strong in engagements.  Plus Rome is D: 2/1
- Changed to D: 1/1.  Line Infantry get D: +1/0 vs Ranged attacks.  Volunteers will not.
4) The firearm change that damages friendly units was well received by both sides.  The Union can still get some damage, but they'll pay for it. 
5) Fighting Retreat was not used; situation did not call for it.  I'd still like another ability, but nothing has grabbed me yet.
6) Def Skill 2 seemed balanced against ranged units.  Bows weren't devastating, but still got hits.
- Remove 1 green box from all infantry since it was added to help get through ranged fire.

Fighting Retreat will be reworded for clarity

Fighting Retreat: Spend 3 command actions.  All of your units may move backwards this turn as if being directly controlled.   These units’ standing order is changed to Range.   If a unit is engaged, that unit may leave the engagement by moving backwards.  All engaged enemy units get a free attack on the disengaging unit's facing side (usually the front side).

Hawk was able to avoid cannon shots by being engaged or hiding behind engaged units

Hawk almost got to the colors units.

I'm considering reducing infantry to T0.  T1 vs T0 won't matter in Union vs Confederacy matches, but it will maximum the engaged weakness.  Probably too much, but it's on the list of possibilities.
« Last Edit: May 25, 2020, 04:08:26 PM by Duane_Nordeen »