Author Topic: Order of the Evening Star  (Read 172 times)

Fingolfin

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Order of the Evening Star
« on: November 09, 2017, 10:18:02 PM »
Disclaimer: I took inspiration for this faction  from several sources, including Hannibal's Historical Crusader Faction. Also, all point costs are approximates.


Order of the Evening Star


Introduction

The Order of the Evening Star is the oldest of all the religious orders of man. Its Grand Master holds unparalleled power as head of both the Order and of the Faith, with the ability to call a Crusade any time he deems necessary. One of these Crusades can make a nation or break it. The soldiers of the Order of the Evening Star, the Crusaders as they are called by many, are well trained, battling throughout the known world to defeat what they perceive as threats to their Faith or human culture. The Age of Barbarism is over; the Age of Light is here.

Army Ability
   Crusade of the Righteous: During an attack, after you roll to hit, you may discard a Command Card to Reroll up to two dice. This does not count as playing a Command Card. 

Units
   Order Sergeants (Core)  6*/5*/5*  2/2  R-  C-13  M-3.5”  4/4/2  P-230
-1/0/0 while Charging.  0/+1/0 against Cavalry and/or Large Units.  0/0/+2 while holding against Charging Cavalry and/or Charging Large Units.
Equipment: Spear, Shield, Chainmail
The backbone of the Order, these men are driven by Faith and protected by intense training.

   Sergeant Crossbowmen (Core)  3*/5/5  1*/2  R-14”  C-13  M-3.5”  4/4/2  P-250
+2/0/0 and +1/0 while Engaged. While this unit does not have a Standing Order that would cause it to move, it gains +2/0 against Ranged. Ranged Attack is LOS.
Equipment: Crossbow, Sword, Pavise, Chainmail

   Mounted Order Sergeants (Core)  6/5/5*  2*/2  R-  C-13  M-6”  3/2/2  P-265
Cavalry. 0/0/+1 and +1/0 while Charging.
Equipment: Spear, Shield, Chainmail. Mount: Warhorse

   Crusaders Errant (Core)  6/5/6* 2*/3  R-  C-13  M-5”  3/2/2  P-350
Cavalry. Impulsive. 0/0/+1 and +1/0 while Charging.
Equipment: Lance, Sword, Shield, Splint Mail
These errant knights roam the land, seeking to aid allies of the Order and destroy the enemies of mankind.

   Crusader Company (Core)  5/5/5  2/2  R-  C-13  M-3.5”  3/4/3  P-185
Impulsive.
Equipment: Sword, Shield, Chainmail
Men of all races flock to join the Crusades.
   
Pilgrim Militia  6*/4*/5*  2/1  R-  C-12  M-3.5”  3/3/4  P-140
-1/0/0 while Charging.  0/+1/0 against Cavalry and/or Large Units.  0/0/+2 while holding against Charging Cavalry and/or Charging Large Units.
Equipment: Spear, Shield, Leather Armor
Even pilgrims can be called upon to serve, if the need is dire.

   Pilgrim Bowmen  4/4*/5*  0/1  R-14”  C-12  M-3.5”  3/2/3  P-115
0/-1/-2 while engaged. 
Equipment: Bow, Short Sword, Leather Armor

   Order Guards  3*/5*/5*  1*/2  R-14”  C-13  M-3.5”  4/2/2  P-195
+1/0 while Engaged. -1/0/0 while Charging.  0/+1/0 against Cavalry and/or Large Units.  0/0/+2 while holding against Charging Cavalry and/or Charging Large Units.
Equipment: Spear, Shield, Crossbow, Chainmail
Trained to be self-sufficient, several units of Guards are assigned to each city where the Order has a significant presence.

   Luminous Knights  3/5/5  2/2  R-  C-13  M-3.5” 3/3/2  P-220
Two Healing Boxes. During your turn, if this unit is Unengaged, it may cast one of the following spells: Battlefield Medicine (Blessing) Unmark both Healing Boxes. Battlefield Triage (Healing) Range: 2.5" Remove one damage from a friendly unit; mark one Healing Box, or two if the unit is Cavalry or large. This unit may not cast Battlefield Triage while both Healing Boxes are marked.
Equipment: Sword, Shield, Chainmail
The Knights of the Order of Luminous Star are a sub order of the Order of the Evening Star, focused on the treatment of injuries and illness, often on the battlefield.

   Order Knights  6/6/6*  2*/3  R-  C-14  M-5”  3/2/2  P-435
Cavalry. 0/0/+1 and +1/0 while Charging.
Equipment: Lance, Sword, Shield, Splint Mail. Mount: Barded Warhorse

   Starlit Knights (Elite)  6/6/6*  3*/3  R-  C-14*  M”  3/2/2  P-550
Cavalry. 0/0/+1 and +1/0 while Charging. This unit passes all Fear and Terror Checks. +1 Impact Hit while Charging.
Only death awaits those who oppose the champions of the Order.

   Guardians of the Sacred Mount (Elite)  5/6/6  1/3  R-  C-14*  M-3.5”  5/4/2  P-350
This unit passes all Fear and Terror Checks.
Equipment: Greatsword, Splint Mail.
Sentinels of the Holy City, these heavily armored knights appear in only the most crucial battles.
   
Cards
God Wills It!x2
Play during an attack before you roll to hit. If your unit is Charging, then it gets 0/1/+1. If it is not Charging, then it gets +1/0/+1.
Fury of the Righteousx2
Play during an attack before you roll to hit. If your unit is Charging, then it gets 0/1/+1. If it is not Charging, then it gets +1/+1/0.
The Banner is Plantedx2
Play during an attack before your enemy rolls to hit. Your unit gets +1/0 and +2 Courage for the rest of the turn. If your unit is not Charging and the enemy unit is Charging, your unit instead gets +1/+1 and +3 Courage for the rest of the turn.
Sign from Abovex2
Play after an enemy unit is destroyed or routs. One of your units engaged with it gets +1/0/0 for the rest of the Game. A unit may not be affected by more than one Sign from Above.
No Fear of Deathx2
Play during the Courage Phase before you roll any Courage Checks. One of your units automatically passes all Courage Checks this turn.

« Last Edit: November 17, 2017, 02:06:51 PM by Fingolfin »
'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!'

RushAss

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Re: Order of the Evening Star
« Reply #1 on: November 14, 2017, 04:32:27 PM »
Cool stuff my Noldor friend!  And while I don't have the formula here at work, I can tell that you where in the ball park with most of these costings.

   Sergeant Crossbowmen (Core)  3*/5/5  2*/2  R-14”  C-13  M-3.5”  4/4/2  P-250
+2/0/0 while Engaged. +1/0 against Ranged. Ranged Attack is LOS. May not Move and Shoot.
Equipment: Crossbow, Sword, Pavise, Chainmail

IMO you should probably remove the part about them not being able to move and shoot.  Otherwise, they are really only useful as a line unit for a stand and shoot build.  Even if that's your intent, you don't have the ranged units to truly justify a S&S build in the faction.
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Fingolfin

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Re: Order of the Evening Star
« Reply #2 on: November 14, 2017, 08:27:03 PM »
Cool stuff my Noldor friend!  And while I don't have the formula here at work, I can tell that you where in the ball park with most of these costings.

Why, thank you. I am quite happy with how the faction turned out as a whole.

   Sergeant Crossbowmen (Core)  3*/5/5  2*/2  R-14”  C-13  M-3.5”  4/4/2  P-250
+2/0/0 while Engaged. +1/0 against Ranged. Ranged Attack is LOS. May not Move and Shoot.
Equipment: Crossbow, Sword, Pavise, Chainmail

IMO you should probably remove the part about them not being able to move and shoot.  Otherwise, they are really only useful as a line unit for a stand and shoot build.  Even if that's your intent, you don't have the ranged units to truly justify a S&S build in the faction.

Yeah, I went back and forth on these guys. Part of the reason for the ban on moving and shooting is a theme one. They carry very large shields that prevent them from shooting on the move, but, when they stop, they anchor the shields in the ground, offering amazing protection from enemy missiles. Also, I can see them as being a good pick to counter stand and shoot. Your opponent bring a bunch of Line of Sight shooters? These guys will be great due to their extra defense. They are basically your only viable unit around which to build a Stand and Shoot army, given their Core status and how much Pilgrim archers suck (by design), but I think a Stand and Shoot list with these guys would be decent. Not great but decent, and, in some situations, good.  Not to mention unexpected due to the huge amount of cavalry in the faction. All of this to say, I kinda like these guys, but I could definitely see them changing. 
'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!'

RushAss

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Re: Order of the Evening Star
« Reply #3 on: November 15, 2017, 10:21:35 AM »
Yeah, I went back and forth on these guys. Part of the reason for the ban on moving and shooting is a theme one. They carry very large shields that prevent them from shooting on the move, but, when they stop, they anchor the shields in the ground, offering amazing protection from enemy missiles.

It's a good theme, no doubt.  Do keep in mind that part of the unit itself could be composed of shield bearers who protect the Crossbowmen while they are shooting and reloading.
"The point of the journey is not to return... anything can happen"
-Rush, Prime Mover

GoIndy

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Re: Order of the Evening Star
« Reply #4 on: November 15, 2017, 03:03:01 PM »
OK....some interesting stuff here.

Army Ability
   Crusade of the Righteous: During an attack, after you roll to hit, you may discard a Command Card to Reroll up to two dice. This does not count as playing a Command Card. 

This is gonna make good units....really freaking good.  (I'm sure that was the intent)  Coming in the nuclear powered knights, playing a card on them, and then getting a reroll on two misses.  Seems good.  Even a weak unit that hits some might get some extra love.  On the other hand, I'd rather have Dwarf Rune, so I guess this isn't that good.

Luminous Knights  3/5/5  2/2  R-  C-13  M-3.5” 3/3/2  P-220
Two Healing Boxes. During your turn, if this unit is Unengaged, it may cast one of the following spells: Battlefield Medicine (Blessing) Unmark both Healing Boxes. Battlefield Triage (Healing) Range: 2.5" Remove one damage from a friendly unit; mark one Healing Box. This unit may not cast Battlefield Triage while both Healing Boxes are marked.

This is actually a really good unit to heal Cavalry.  But you know what else....it's even better at healing Dragons and other assorted beasties.  I know you guys never consider that stuff, but healing huge monsters is the new healing huge monsters. 

Definitely my kind of unit.






Fingolfin

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Re: Order of the Evening Star
« Reply #5 on: November 15, 2017, 09:43:54 PM »
Yeah, I went back and forth on these guys. Part of the reason for the ban on moving and shooting is a theme one. They carry very large shields that prevent them from shooting on the move, but, when they stop, they anchor the shields in the ground, offering amazing protection from enemy missiles.

It's a good theme, no doubt.  Do keep in mind that part of the unit itself could be composed of shield bearers who protect the Crossbowmen while they are shooting and reloading.

Yeah, that could work, given that historical pavissiers would sometimes have grooms to carry the shields. I guess I just kind of like the uniqueness of the unit. What does everyone else think? "Standard" crossbows or Stand and Shoot crossbows?


OK....some interesting stuff here.

Army Ability
   Crusade of the Righteous: During an attack, after you roll to hit, you may discard a Command Card to Reroll up to two dice. This does not count as playing a Command Card. 

This is gonna make good units....really freaking good.  (I'm sure that was the intent)  Coming in the nuclear powered knights, playing a card on them, and then getting a reroll on two misses.  Seems good.  Even a weak unit that hits some might get some extra love.  On the other hand, I'd rather have Dwarf Rune, so I guess this isn't that good.

Yeah, Crusade of the Righteous is meant to be an ability you use heavily on your good units, but I think that it is probably balanced.  After all, it is the To Hit roll, but maybe stacking it with a Command Card is too good. We will see.


Luminous Knights  3/5/5  2/2  R-  C-13  M-3.5” 3/3/2  P-220
Two Healing Boxes. During your turn, if this unit is Unengaged, it may cast one of the following spells: Battlefield Medicine (Blessing) Unmark both Healing Boxes. Battlefield Triage (Healing) Range: 2.5" Remove one damage from a friendly unit; mark one Healing Box. This unit may not cast Battlefield Triage while both Healing Boxes are marked.

This is actually a really good unit to heal Cavalry.  But you know what else....it's even better at healing Dragons and other assorted beasties.  I know you guys never consider that stuff, but healing huge monsters is the new healing huge monsters. 

Definitely my kind of unit.

Woops! I completely missed that Luminous Knights would be ungodly good at healing Cavalry, something the faction has in abundance. Fixed! But, yes, they are definitely meant to be a unit to shore up a weak line. Heals and decent tankiness.
« Last Edit: November 15, 2017, 09:46:55 PM by Fingolfin »
'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!'

NegativeZer0

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Re: Order of the Evening Star
« Reply #6 on: November 17, 2017, 12:19:31 AM »
Assuming we ever fix hold so you cant move and count as holding give them a def bonus against ranged attacks and charges when holding but remove the no stand and shoot its way too limiting
Quote from: Chad_YMG
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Fingolfin

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Re: Order of the Evening Star
« Reply #7 on: November 17, 2017, 02:04:59 PM »
Looks like we have consensus. The Crossbowmen have been changed. Here they are for the reference.

   Sergeant Crossbowmen (Core)  3*/5/5  1*/2  R-14”  C-13  M-3.5”  4/4/2  P-250
+2/0/0 and +1/0 while Engaged. While this unit does not have a Standing Order that would cause it to move, it gains +2/0 against Ranged. Ranged Attack is LOS.
« Last Edit: November 17, 2017, 02:07:25 PM by Fingolfin »
'Utúlie'n aurë! Aiya Eldalië ar Atanatári, utúlie'n aurë! The day has come! Behold, people of the Eldar and Fathers of Men, the day has come!'