Author Topic: My Games in the Power of Three Tournament at Council of 5 Nations 2017  (Read 1334 times)

RushAss

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Hello Kids!  I'm going to put the summaries of my games at "The Power of Three" tournament that took place at this year's Council of 5 Nations convention here.  As I've stated elsewhere, I simply don't have the time to get into the details of the games like I used to but alt least I can give you a general idea of what went on.

You can find the rules for Brook's Power of Three event here: http://ymgforum.com/index.php/topic,10652.0.html

The basic idea is that before the event begins, you must construct 3 separate armies with your faction of choice and you will only be allowed to use those 3 armies in any given game.  I've wanted to give Wuxing a spin in a tournament environment for quite some time so I decided to take the plunge here.  A big plus was that I wouldn't have to be too concerned about blowing a ton of courage checks this time around.  Below are the 3 lists I selected:

List 1 - Bring the Beef 1998 points
2 x Terracotta Swordsmen
2 x Salvaged
3 x Guardians (The Beef)
1 x Jade Dragon (2nd helping of Beef)

This was my default build, ideal for smashing most fantasy armies.  It is short on offensive skill though, so to counter that...

List 2 - The Elf and Historical Killer 1980 points
4 x Terracotta Swordsmen
1 x Fuuuuuuu Dogs!
2 x Jade Nobles
1 x Shanzhi Monks
1 x command card

This build is a bit more light on it's feet.  I absolutely love the versatility the Monks bring to the table.  While they would seldom hold up to another ~280 point unit in direct combat, their ability to switch character on a dime more than makes up for it in this narrator's humble opinion.

List 3 - Semi Shooty 1992 points
3 x Terracotta Swordsmen
1 x Fuuuuuuu Dogs!
1 x Salvaged
2 x Crossbowmen
1 x Imperial Cavalry
1 x Monks
1 x Command Card

I must confess that I'm not particularly proud of this army and it was more a throwaway idea.  I just wanted to throw something together in case there was a scenario that would favor shooty stuff.  I never used this army in the tournament.
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RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #1 on: October 06, 2017, 09:51:40 AM »
Game 1 Vs. Eric (Dark Elves) Modified Breaking point (1500 points required to win instead of the usual 1200)



Yes, the veto process yielded a result of no terrain for this game.  As a side note, Brook would give us 2 sets of 3 terrain selections.  We'd decide (or let dice decide) which set of 3 to use and then go through the normal veto process.

So yeah, I'm totally going with Army List #2 for this one.  Eric's army was heavy on Half Blood Levies punctuated by 2 Standard Bearers, 2 Highblood Duskblades, a Lowblood Levy, and a unit of Slave Takers.  Seriously, Slave Takers?  You're not gonna find any potential slaves in this army Bub!  Monks would never yield and even the Dark Elves lack the arcane magics neccessary to control a construct.  It's been a source of frustration to them for quite some time now.

I sent the Monks out a little wide right with the MC Air Stance to eat the inevitable twos-company with Slave Takers and a Levy.  Obviously I'd switch them to Fire stance one they engaged :)  Everything else was standard stuff.  I marked Manipulate Qi on both Jade Nobles and a unit of Swordsmen or two.  Throughout this event I give myself high marks for Manipulate Qi usage and timing.  If I learned anything this weekend, it was how to do that.

I could bore you with the details, but this wound up being a straight line em' up and smash em' brawl.  The telling factor was that my die rolls where generally above average while Eric's rolls where generally below average.  This led to me winning this game.  i made a few remarks about having the wind at my back this game and that seems fitting.  Neither of us made any significant mistakes that I can recall.  At least the game went quickly and as always it was fun to play against Eric.

Thing I learned this game - No Calamity Feared is AWESOME when you play it on a unit of Shanzhi Monks that are eating a twos-company on the charge turn.  I wound up having to roll a single courage check this game when the Monks hit the red.  I passed.
"Chase the Sun around the World I want to look at life
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Kevin

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #2 on: October 06, 2017, 05:52:07 PM »
Nice little report!  Always a happy day when Dark Elves get spanked--even if nice dice are needed.  :)  Guessing your Jade Nobles broke through somewhere.

I like your first two armies.  If I were to make a third Wuxing army, I'd probably do a crush-the-narrow-front one.  Assuming mercs are legal...

1 Ogres
2 Jade Dragons
2 Salvaged (chump stacked)
2 Terracotta Spearmen.
1979 points.

Deployed in that order.
« Last Edit: October 06, 2017, 05:54:39 PM by Kevin »
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill

gornhorror

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #3 on: October 07, 2017, 12:17:00 PM »
Mercs were not legal in my tournament unless they were the primary faction.  There was one round(round 4 on Sat.) were you could have mercs but it wasn't played because of time constraints.  We only played 3 rounds on Saturday.

Good army though, two dragons can't be wrong. :)
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Kevin

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #4 on: October 07, 2017, 04:53:34 PM »
Got it.  In that case, swap out the Ogres for Shanzhi Monks and pray they don't blow a rout check.   :)
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill

Hannibal

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #5 on: October 09, 2017, 01:18:26 PM »
1 Ogres
2 Jade Dragons
2 Salvaged (chump stacked)
2 Terracotta Spearmen.
1979 points.

Deployed in that order.

6-wide?  That looks like a list Scott would build.   ;D

RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #6 on: October 09, 2017, 02:21:51 PM »
Game 2 Vs. Jesus AKA Josu AKA Ostegun (Orcs) Modified Breaking point (1500 points required to win instead of the usual 1200).  The hill was the one with 3 levels where the top level was only accessible from the front or back, not the sides.


Picture taken after each player had moved once

Special Condition - We where given an additional 200 points (so 2200 total) and allowed to change up to 3 units in the army list we chose to take.  Against Orcs I would clearly go with my first build.  With an extra 200 points I thought it would be nice to upgrade one of my Guardians to a 2nd Jade Dragon.  Bringing the beef indeed.

Josu brought a large quanity of beef himself, including a worrisome 4 Orc Axemen.  Note that he had his own top down graphical representation for these so 3 of them look different than they typically do.  There was also a unit of Marauders tossed in for good measure.  My points total came in lower than Josu's so I elected to go first knowing that there was nothing he could do to stop my yellow dragon from claiming the top of the hill if it flew.  I immediately used Manipulate Qi to get both dragons airborne.  The red dragon was headed towards the bead to the left.  I had a unit of Terracotta Swordsmen march towards my right so the Marauders could quietly mug them far away from the rest of the action.  2 of my units to the left where capped at 2.5" to keep pace with the Swordsmen who where climbing the lower part of the hill. 

As expected, the dragon reaching the top of the hill first was bad news for the Orcs.  Josu sent some Axemen after the dragon to hold it off but that didn't last long.  I won the left side of the combat pretty handily but the Orc Elite on the right took care of business.  The funny thing was that the Axemen on that flank gave my guardians a workover but my Swordsmen actually put some solid damage on the Mauaders.  Go figure.  I sent the yellow dragon that way and it eventually got pinched, but managed to bring down the Axemen on the side, leaving the Marauders all alone to face the red dragon and a couple surviving units from the left hand side of the fight. 

In hindsight I think it would have been better for Josu if he didn't contest the hill and had me face him on the flat ground.  The combination of my army selection and the terrain was a tough deal for his army to handle.  Still, Josu gave it a serious effort as he always does and we both had fun. 
"Chase the Sun around the World I want to look at life
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Kevin

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #7 on: October 10, 2017, 09:46:31 AM »
Nice little report, Marcus!  Man, Wuxing is rolling to victory here.

The Orcs were pretty screwed the moment your army came down.  With that giant hill bisecting the map, even if you'd put both Jade Dragons on the left you'd have annihilated the orcs on that flank before their buddies could arrive to help.  But taking on a Jade Dragon who holds the high ground?  Yeah...  ::)

You get a minor demerit for playing two Jade Dragons and not using the green one instead of the yellow one.  (See the flavor text on the cards.)  ;)  But you get brownie points for putting the Jade Dragons' flight to good use--especially taking the hill, but in general that slow flight gives more flexibility in deployment.


Quote
6-wide?  That looks like a list Scott would build.

Not saying it's my go-to Wuxing army, but sometimes terrain results in a narrower effective battlefield and if I had to pre-make 3 armies I'd build one with that contingency in mind.
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill

RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #8 on: October 10, 2017, 10:59:22 AM »
I think the Green Dragon is the Dragon of Spring, right?  I wanted to use the Dragon of Summer and the Dragon of Autumn since Summer had just recently ended.
"Chase the Sun around the World I want to look at life
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gornhorror

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #9 on: October 10, 2017, 01:09:25 PM »
I think you should of used the "In my pants" Dragon.........That Dragon works all year long from what I'm told......
Where's this shade, that you got it made?

RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #10 on: October 10, 2017, 02:22:31 PM »
"Chase the Sun around the World I want to look at life
In the available light"
-Rush, Available Light

Kevin

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #11 on: October 10, 2017, 03:58:54 PM »
See, the "in my pants" dragon is green.  Brook and I are in agreement.   :D

The flavor text says that Spring and Autumn fight together while Summer fights alone.  Of course, you don't have to follow the rules flavor-text suggestion, and I suppose if you did it would be tipping your hand in a big way.
« Last Edit: October 11, 2017, 11:29:38 AM by Kevin »
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill

RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #12 on: October 10, 2017, 04:38:51 PM »
Ah, I totally missed that!  At least it was a last minute include and I wasn't sitting on the double dragon build for weeks in advance without knowing that  :P
"Chase the Sun around the World I want to look at life
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RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #13 on: October 11, 2017, 03:46:27 PM »
Game 3 Vs. Tim (Monsters & Mercenaries) Ticking Clock, no terrain



IIRC this scenario was set as having no terrain.  So here we have Tim playing Monsters & Mercs.  Golly gee, I wonder what he'll do?  Regardless of whatever army he would bring out, I was obliged to play Army #1.  Beef and all that.  To the shock and surprise of everybody on the planet (and a few Moon outposts), Tim brought out a stand and shoot army consisting of 2 Elementalists, a Healer Mage, and a bunch of Half Orcs.  Strangely, he put one of the Elementalists on the front line.

He turtled his troops up in the corner and I came in to go get him.  I used some Manipulate Qi to take the edge off the ranged fire and kept the dragon on the ground.  The dragon swung out wide and my line was relatively even when it engaged, meaning that the left side took an extra turn or two to engage because Tim had their adversaries curved back in an arc.  The dragon was a brutal disappointment as it did way below expected damage but this was mitigated by the Salvaged and Swordsmen to the left of it punching above their weight.  This game ground on til the end and it wound up being amazingly close with Tim pulling it out.  I think the score of destroyed/damaged units was something like 835 vs. 873 points and Tim remarked that I would have won if the game had gone on for 1 more turn.  I agreed with him but the game was only for 8 turns so he won!
"Chase the Sun around the World I want to look at life
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RushAss

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Re: My Games in the Power of Three Tournament at Council of 5 Nations 2017
« Reply #14 on: October 11, 2017, 04:02:14 PM »
A Brief Interlude


Hey look, Dave Cheng!

By the time we finished the 3rd game it was approaching 11:00 and we couldn't agree on what to do, so the consensus was to take an Uber to the new casino that was less than a mile away.  So off we went!


I normally don't dig pumpkin beer too much, but they had this stuff on draft that they served with cinnemon and it was rather tasty.

I don't gamble and neither does Jesus, so we bounced between watching Brook play Roulette and Eric + Tim playing a variation of Texas Hold Em.  I discovered the bar and had a few beers, wandered around, met some folks, and generally had a good time.  Maybe too much of a good time because I got a text while I was in the bathroom around 2:30 asking where I was and stating that the rest of the guys where waiting out front with the Uber.  Woops!
"Chase the Sun around the World I want to look at life
In the available light"
-Rush, Available Light