I believe I am going to take a run at some simplified rules. My aim will be to make them as bare bones as possible and then se what needs to be added in. The biggest hang up I can see immediately going into it is that the points cost of some units are going to be a little off. The rewrite should be doable because the basic sense of the rules make it fairly easy to get started, but when a rules question comes up, that's where the trouible starts. I think the issue is in trying to have a rule for every eventuality, not unlike the precision required in writing a computer program. I'm imagining a little looser rules architecture that allows for a little variance, yet still remains tight enough to allow for competitive play.
My friend Joe and I have been playing minis for many years and neither of us are much in favor of precision in measuring, just to make an example. If we measure and it's within a quarter inch or so, then that is enough. If I am angling a unit so that it can't be hit on the flank by another unit, then I state my intention and we let it go.
With that in mind, I'll see if I can come up with something. It may not satisfy the grognards, but that's there issue, not mine!