Opportunities Multiply: (2) Play during an attack on a unit which neither charging nor being charged, after you roll to hit.
The to-hit dice can not be rerolled.
For each hit indicated by the dice, roll an additional to-hit die, up to a maximum of 3 dice.
Opportunities multiply as they are seized.
Ensure Victory: (2) Play during an attack, before you roll to hit. Your unit gets (+1) +0/+0 this attack.
The to-damage dice can not be rerolled (except for “Reliable” rolls, if applicable).
Change one to-damage die to a 1.
If you know the enemy and know yourself, your victory is ensured.
Ground of No Defeat: (2) Play during an attack, before the opponent rolls to hit.
Your unit gets +1/+0 this attack. The attacking unit gets (-1) -0/-0 this attack. If your unit is not in the green, the attacking unit gets an additional (-1) -0/-0 this attack.
One skilled at battle takes a stand in the ground of no defeat.
No Calamity Feared: (2) Choose one:
Choose one:
Play during an attack, either after your opponent rolls to hit or after he rolls to damage. Your opponent rerolls that set of dice.
Play on one of your units during the Movement and Command phase. If the unit is a Construct, do not mark its Breakdown box this turn. Otherwise that unit passes all courage checks this turn.
Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared.
Feign Inferiority: (1) Play during an attack before your opponent rolls to hit. Your unit gets -1/+1 this attack.
If your unit would take two or more damage this attack, prevent one damage.
All warfare is based on deception. Feign inferiority and encourage his arrogance.
Beyond Defeat: (1) Play on an engaged unit during the Movement-and-Command phase.
Your unit attacks first at (+2) +0/+0 and does one "wound" if the attack produces none. This attack causes no damage to the opponent unit, but each “wound” prevents one wound from that unit's first engaged attack on your unit this turn.
Those who are skilled in conflict put themselves beyond defeat and lie in wait to defeat the enemy.