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News and Teasers / Re: Men of Hawkshold Kickstarter is Live!
« Last post by RushAss on Yesterday at 11:57:03 AM »
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News and Teasers / Men of Hawkshold Kickstarter is Live!
« Last post by Hannibal on April 23, 2019, 09:53:47 AM »
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News and Teasers / Re: Battleground v4.0 Rules are up!
« Last post by RushAss on April 02, 2019, 02:28:40 PM »
Corey did an absolutely smack-up job on this and I know it was miles away from easy. 

I've said it elsewhere, but it an never be said enough.
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News and Teasers / Battleground v4.0 Rules are up!
« Last post by Hannibal on April 02, 2019, 10:34:00 AM »
(and the Quick Start Rules too!)


Click here to download them:

Battleground Fantasy Warfare v4.0 Main Rulebook

Battleground Quick Start Rules


The Design Notes can be found in this month's Missives from the Outlaw Alchemist.  Click here to be taken to our development blog:  v4.0 Design Notes.
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Faction Discussions / Re: The Chad Ellis Ravenwood Review
« Last post by RushAss on March 29, 2019, 03:13:02 PM »
See, I think Aspect of Stag flat out rocks.  Aspect of Oak as well.  Most of the other cards leave you waiting for certain situations to use them.  I think that's both a strength and a weakness of the deck.  Aspect of Wolverine has totally saved my bacon numerous times, but to get it's full value you need to wait to get pinched.  Otherwise it's +2 dice.  Aspect of Wolf is a game changer sometimes, but if you are in a game where the lines are locked and grinding away you just stare at the thing.  I usually find Aspect of Bear to be underwhelming.   

Aspect of Fox is really ho-hum.  If we decide to eve keep the thing I'd say it should be -3 dice if the attacking unit is charging and -2 dice if not.  That would pull it back up to the level.

If we choose to get rid of it, how about... NET STORM!!!  Just like High Elven Attack Storm, but you get to designate 3 units to roll an additional to-hit die for every "1" they roll on the first roll (limit 3 max).  Just like Nets!  Of course this card is an utter disappointment if you are going with a net heavy line...
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Faction Discussions / Re: The Chad Ellis Ravenwood Review
« Last post by Ostegun on March 28, 2019, 05:54:43 AM »
SO changed for two reasons!

;)

Anyways it sounds like change is on the way.
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Faction Discussions / Re: The Chad Ellis Ravenwood Review
« Last post by gornhorror on March 20, 2019, 01:33:13 PM »
The Ravenwood command deck needs a facelift.  I would say that it needs one more than the Dwarves need improvements on their faction specific command cards.

Aspect of Stag is their best faction specific command card and to me, and even it's lacking something...
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Faction Discussions / Re: The Chad Ellis Ravenwood Review
« Last post by Ostegun on March 19, 2019, 08:38:44 PM »
On another note. Changing the faction cards makes it more interesting for people to buy both the old and the new re-edition.

For example with men of hawkshold we are making changes but nothing drastic. With Elves of Ravenwood maybe changing the command deck in a more drastic way might be really interesting since it allows to modify the flavor of the faction a bit and so it doesn't run the risk of people only wanting to buy the new updated Ravenwood but still want to acquire the old Ravenwood.

All of this to say that command card changes should be promoted not necessarily to make them stronger but to modify the flavor somewhat.
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Faction Discussions / Re: The Chad Ellis Ravenwood Review
« Last post by RushAss on March 12, 2019, 04:13:05 PM »
I'm just painting with broad strokes here due to time constraints.  I agree with Brook that the Ravenwood deck is overall kind of lame when compared to most other faction decks, but I think it's pretty exciting at the same time.  It's like the exact polar opposite of the Dwarven command deck.  With Dwarves you have a solid idea of what to expect when drawing cards.  With Ravenwood it's almost random.  This makes the deck very swingy depending on what you draw and what the situation is.  It can be brilliant in some games and next to useless in others.  Even Aspect of Fox has come through strong for me on occasion.  Of course most of the time it's on the short list of lamest faction specific card ever.

But yeah, I've had those situations when drawing cards that I'd prefer a generic card like Strike over almost any faction specific Ravenwood card.  And other times where I get the right card and it's a game changer.  Very unpredictable and I can't decide if that's a feature or a bug.
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Faction Discussions / Re: The Chad Ellis Ravenwood Review
« Last post by Hannibal on March 01, 2019, 06:01:14 PM »
Well, with the Aspect of Bear Card I wasn't really thinking about actual Bearkin units.  If you play it on Ravenwood Sword, Spears, Wolfkin or Wolf packs (or even archers for that matter) it's really not that great....

See I think of it as a great counter to Accuracy (when played as a blue).  The other guy is hitting on 4s already.  Hitting on 5s is not that big of an improvement.  But wounding on 2s means he's doing almost 1 pt less.


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Ravenwood is my favorite faction but I'm never happy about getting an Aspect of Bear card.  In your example above, (Marauders vs Ravenwood spearmen), the Marauders are still going to ravage the unit even if the card is played.  6's and 2's is not the greatest...especially with all those dice.


Well sure, but the Marauders should win no matter what.  They're a 367pt unit vs a 230pt unit.  They win 91% of the time (according to the combat simulator).  But it definitely slows down their breakthrough.


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The offensive aspect of the card blows too because any Ravenwood line unit that doesn't call itself Centaurs will have a 4 offensive skill. 

Sure, which is why it's very "meh" until you fight a D:1/3 unit.  At which point it's really helpful because it's almost an extra Force in the deck.


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The prevent a damage aspect of Aspect of Oak is great.   -2/+2 isn't....., but because of the prevent damage aspect, two in the deck would be good.  So if having a combo card is too powerful then just ditch aspect of fox and put two of the Aspect of Oaks in there....Now if you could play aspect of Fox against the Elementalist.....then we'd be talking, but you can't.  What about if the card was a combo defensive card and movement card?

I disagree.  The ability to make a D:3/1 unit into a D:1/3 unit for a turn has been situationally useful on its own.  But the damage prevention makes it a great card.  If you got the added variability of Aspect of the Fox too?  Ugh, that would be way too good.
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