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Here's another thought.

Oathbound:  Play on a unit to give it +1/+0 and +1 courage this attack.  If played on post rout free attacks, the unit may also reform at the end of the turn.
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Greetings friends and neighbors!  After a 1 year layoff, Your Move Games is returning to Dexcon in Morristown New Jersey for 2 Big Game events!  We're having a Big game Friday July 6th at 7:00 pm and then we'll do another one at 2:00 pm on Saturday the 7th!  We'll also be hanging out running demos all day Friday as well as Saturday leading up to the big game then.

We're talking 4000 points per side here, which creates quite a lovely little mess  ;)
We'd love to see you there!

https://www.dexposure.com/dexcon21.html
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Too good.  You'd have HE units that are a D:4/3 and then you can play Blue cards on them.  Might as well say "discard a card to ignore all damage this turn."

Plus they get a free reform if they kill their enemy?  That's really powerful.  Especially because it's potentially something that can be done on your turn (i.e. negating your opponent's ability to flank or pinch).  Way too strong.

Also it's strange that they get better defense if they fail a Fear check.
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House Rules, Unofficial Variants and Proposals / Re: Oathbound...a new idea
« Last post by gornhorror on Yesterday at 01:51:36 PM »
What about this.


Play when one of your units fails a courage check.  Give this unit +1/+1 until end of turn.  If at the end of the turn this unit is un-engaged, reform it.

This way it can be used if the unit fails a fear check as well. 
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House Rules, Unofficial Variants and Proposals / Re: Oathbound...a new idea
« Last post by Hannibal on June 16, 2018, 11:40:18 AM »
Oathbound:

Play on a unit that has just failed a rout check.  This unit gains+1/+0 for the post rout free attacks. 

What about D:+1/+1 instead?  The flat +! is a bit weak.  Or if you want to keep it in theme of the HE cards like Mithril you could just change the bonus to "Prevent the first point of damage taken during Free Strikes."


Quote
Then after post rout movement, reform this unit and set it to close.

That seems a touch good, because it's functionally 2 CAs (1 to rally and 1 to change the SO), both of them out of turn.  What about "at the end of the turn, rally the unit" instead?
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House Rules, Unofficial Variants and Proposals / Re: Oathbound...a new idea
« Last post by gornhorror on June 15, 2018, 12:53:44 PM »
Oathbound:

Play on a unit that has just failed a rout check.  This unit gains+1/+0 for the post rout free attacks.  Then after post rout movement, reform this unit and set it to close.

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General Discussion / Happy Birthday Kevin!
« Last post by RushAss on June 12, 2018, 02:02:11 PM »
Happy Birthday to our good Friend Kevin Block-Schwenk!  He turns 1 number higher today than he was yesterday.  Frankly I'm not exactly sure how old he is because the dude doesn't seem to age much.  Maybe he's a Vampire?  Nah, vampires can't be vegans and I swear I've seen him stand in the Sun at one point or another.....
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House Rules, Unofficial Variants and Proposals / Re: Oathbound...a new idea
« Last post by gornhorror on May 23, 2018, 11:39:12 PM »
Just thought of this when making a post in the fearsome topic.


Oathbound:

If one of your units fails a rout check when charged or pinched you may play Oathbound to pass that check.

or

Play before any courage checks/rout checks are rolled.  Up to two of your units get +2 courage for the turn.



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House Rules, Unofficial Variants and Proposals / Re: Large Unit Buff
« Last post by opimius on May 21, 2018, 08:07:57 PM »
Fearsome and spears both brought up as new topics in the rules team forum.
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House Rules, Unofficial Variants and Proposals / Re: Large Unit Buff
« Last post by Hannibal on May 21, 2018, 03:17:30 PM »
You should talk to Scott.  He's wanted to tweak the Pow bonus for Spears for a long time.  I'm not opposed to it but it's going to be 1) a huge errata, 2) need some serious playtesting by not me, and 3) need to be done soon.  The next edition of the rules are coming out soon, and so if you want this to be a thing, then you don't have oceans of time.

We may not require any serious urgency here.  If this is something we want to do, we could test it over time and await the next rules update.  So what if it takes a year or two?  While I agree that the spear bonus could be toned down, it's not drastically breaking games IMO.  We'd have plenty of time to test it.  We have enough crap to scramble over for the Hawk release, yes?

If we're going to make a major errata to every single faction (31 total units over 15 factions), then I'd want to do it now.  I think we have a lot of leeway to make major changes & erratas with our first release, because the game is under 'new management.' IMO people will give us the cover to modernize the rules, and use erratas to cover it.  But if we release Hawkshold and then immediately errata 3 of the units, I think that looks bad.
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