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Rules / Re: Flanking + Pinching?
« Last post by Hannibal on August 19, 2021, 06:32:28 PM »
Yes, yes, yes it is really bad.

Honestly, I forget that pinch bonuses stack half the time.  Usually one pinch is enough to kill just about any unit.
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Rules / Re: Flanking + Pinching?
« Last post by Kaiju Manifold on August 19, 2021, 06:20:48 AM »
Thanks for the quick reply!

I guess getting pinched is even more devastating than I thought, and I already thought it was pretty darn bad!
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Rules / Re: Flanking + Pinching?
« Last post by Hannibal on August 18, 2021, 12:54:20 PM »
Hi there!

All modifiers are cumulative.  So in this case, the flanking unit would be Flanking and Pinching.


And in fact Pinching can be cumulative!  If two units are pinching, each units gets (+0)+1/+1.  For every extra unit (on a new side), all units get an extra (+0)+1/+1!

So if Unit A is on the left flank, Unit B is on the front, and Unit C is on the right flank, all three of them get (+0)+2/+2 for pinching.

Then Unit A and Unit C would get the bonus for Flanking, so they'd get (+0)+3/+2.
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Rules / Flanking + Pinching?
« Last post by Kaiju Manifold on August 18, 2021, 11:12:48 AM »
Hey everyone!

I am new to the game, having gone all in on the last Kickstarter and have been learning the rules by playing battles against myself using the sample armies in each faction deck.

I am unclear on whether the Flanking and Pinching attack bonuses are cumulative. That is, if I am pinching a unit does my unit on the defender's flank get both the Flanking bonus and the Pinching bonus? I have been playing that the Pinching bonus supersedes the Flanking bonus, but I am now unsure if that is just an assumption on my part.

Thanks!
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Really sorry, but honestly

Quote
act out barfing at the table as they play?

Made me chuckle. 

I think Orcs and Goblins are by nature a bit juvenile (unit names, crazy randomness, card names, etc.) so the Vomit fits in my opinion.
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Sorry, but it’s a bit too juvenile and gross for my tastes at least. Do you think there’s a way you could reskin that ability so that the mechanical effect is the same without encouraging players to act out barfing at the table as they play?
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General Battleground: Fantasy Warfare Discussion / Re: Trolls suggestion
« Last post by Hannibal on August 10, 2021, 01:13:53 PM »
The Troll is already popular.  If it's usually on the field, does it need a Yellow Box upgrade and 1 rout check instead of almost infinite checks with Regeneration?  There's an idea that routing actually helps the troll since it can regenerate.

Trolls are popular, but I don't know that they show up on the table much.  A lot of people take them initially because they want to play them...but then end up putting them back in the box.

That said, we have the same concerns about "1 rout check and then they're fearless" being too much of a swing the other way.  I don't think that idea is going to make it through the design process.
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General Battleground: Fantasy Warfare Discussion / Re: Trolls suggestion
« Last post by Duane_Nordeen on July 23, 2021, 04:41:02 PM »
I'm not for this idea.  It would make the Trolls (A popular and powerful unit) more powerful and doesn't seem to fit the Orc 2.0 army concept of fragile morale.

The Troll is already popular.  If it's usually on the field, does it need a Yellow Box upgrade and 1 rout check instead of almost infinite checks with Regeneration?  There's an idea that routing actually helps the troll since it can regenerate.

Trolls are already tough units, do they really need to have only 1 rout check per game?  Does a powerful unit that rarely routs fit with the Orc 2.0 army?

Does a single rout check need to be combined with regeneration?  The trolls pass that 1 rout check and must now be killed completely while also regenerating to avoid being killed.

What precedence does this set?  Do the other Green/Red units change also?  Should Lizardmen Ancients and Skeleton Trolls gain this same thing?  What effect would Green/Yellow Ancients have on the game?  This argument IMHO works way better with the Lizardmen Ancients who are elderly, experienced Lizardmen.

Against armies that focus on breaking the enemy's morale such as Undead, this change could be a game breaker especially if other Green/Red units are changed.  Potentially, players would refuse to play armies such as undead since the Green/Red units are virtually unroutable as Green/Yellow units.

Once this single rout check is passed...where's the stress and worry?  The Trolls are here to stay for the rest of the game.  No need to have a reserve or backup plan. No need to plan to adjust or recover.  By the time the Trolls finally die, the battle is in the end game.

How much extra damage will enemy armies take because the Troll's don't rout?  Is it fair for that damage to be virtually guaranteed?

If we start messing around with the command cards so this single check can't be adjusted, are we putting too much effort and complexity into something that isn't really needed since the Trolls are already a popular unit?

If the Troll's courage is lowered to make that single rout check harder, what effect does that have against Warriors of the Mist, Banshees, etc?  Should those units be the "rock" to the troll "scissor"?  Should the powerful troll be so weak against incorporeal units?

What about the other low courage weaknesses inherent in the game?  Does it make sense for the Troll to have those weaknesses? 

If it makes sense for the Troll to have these low courage weaknesses, doesn't that invalidate the original thought that the Troll "shouldn't be a coward"?

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General Discussion / Re: Upcoming reprint schedule estimate?
« Last post by wmarshal on July 22, 2021, 07:45:00 AM »
I just found a thread from a couple of years ago where some of the same topics regarding new factions were discussed by you and me, but I had forgotten about it. I guess I’m impatient.
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General Discussion / Re: Upcoming reprint schedule estimate?
« Last post by wmarshal on July 21, 2021, 07:35:02 PM »
Glad to hear that as I honestly hope to see an faster reprint schedule.

I also think I count 4 new factions in what you’ve listed. Do you have any more information about them? The fantasy Vikings and fantasy samurai factions seem mostly self explanatory though I’m eager to see what fantasy elements get added to them. I’d guess that Contructs & Corsairs is a mercenary expansion. For the Greek Mercenaries are you going to have Thracians and Spartans in there? Would Argonauts be too mythical for what is otherwise a historical line?
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