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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by Hannibal on October 25, 2019, 10:47:46 AM »
I like to be clear on something.  If I thought the ranged rules (the official ones) were adequate and fun, I wouldn't be experimenting so much with homebrew/house rules.

That's totally fair.  To be equally clear, anything in the house rules section are just that: house rules.  If you're looking to enact official changes in the rules, then this thread should be moved to the Rules Team.



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That is if there is still time to change anything....

Do you mean if there's still time to change things before Hawkshold is released?

If so, then oh-gods-no.  The factory in China is preparing a prototype as we speak.  That's the final step before mass production.

To change the rulebook now would require reformatting it (including updating the index and other internal page references), resubmitting the files to Panda, recreating the digital proofs, and another prototype being created. 

Any changes to the rules would be published with Vlachold at the earliest.  Realistically, any changes to the rules will probably make it into the Orcs, Dwarves, & Undead release.
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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by gornhorror on October 25, 2019, 10:02:55 AM »
I like to be clear on something.  If I thought the ranged rules (the official ones) were adequate and fun, I wouldn't be experimenting so much with homebrew/house rules.

There are just too many nerfs, penalties and strange situations that come up with the RAW.  I find them very restrictive to people that like to play archery. 


I think it would be beneficial for us to come to a consensus as to what we AGREE on, and move on from there.  That is if there is still time to change anything....


Some rules that I would like to be written in stone....

No extreme range penalty...Just a (-0) -1/-0 for anything outside range 7"
Move and shoot stays a (-0) -1/-0. (Even for Crossbows, :))
Being able to hold fire if the owning player so chooses...(on any turn, for free)








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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by Hannibal on October 23, 2019, 03:25:31 PM »
When I said movement penalties still apply...I meant for actual movement(as in distance traveled), not for shooting...

That's what I meant...


Oooooh . . .  So MC penalties apply for maneuvering when you DC, but not Move & Shoot penalty.   Well, this is intended to be a house rule, so by all means!



If crossbowmen want to sit on hold and shoot, fine.  If they want to move, they suffer the -1 dice like everybody else...

I'm with Brook on this one.  The fact that crossbows can move & shoot at all is a massive concession to game play.

OK, I'll back off this one

Well, Brook has said this is purely a house rule.  If you guys want to house rule crossbowmen to be like that, then I have no issue!
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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by gornhorror on October 23, 2019, 12:57:18 PM »
When I said movement penalties still apply...I meant for actual movement(as in distance traveled), not for shooting...

That's what I meant...


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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by RushAss on October 22, 2019, 04:20:09 PM »
If crossbowmen want to sit on hold and shoot, fine.  If they want to move, they suffer the -1 dice like everybody else...

I'm with Brook on this one.  The fact that crossbows can move & shoot at all is a massive concession to game play.
OK, I'll back off this one

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With limited ammo, I just don't think it's fun or fair to have wasted shots...

I'd be willing to meet you part way on this one.  We could say that if you DC a unit, you can choose any targets you want until the next turn.  In essence, the DC would carry over into the enemy's turn.
Hmmm.... Off the cuff this sounds like a winner to me
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General Battleground: Fantasy Warfare Discussion / Yahoo groups countdown
« Last post by elgin_j on October 17, 2019, 02:00:49 PM »
Yahoo is going to delete all 'groups' from their servers in Dec.  The BG:FW group has not had any activity of note for many years but there are a number of files still there so if anyone wants copies I recommend downloading them soon.
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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by Hannibal on October 16, 2019, 02:59:36 PM »
If crossbowmen want to sit on hold and shoot, fine.  If they want to move, they suffer the -1 dice like everybody else...

I'm with Brook on this one.  The fact that crossbows can move & shoot at all is a massive concession to game play.



We've been trying out a new version of the ranged rules.

They are as follows:

Greater than range 7"    (0) -1/0

Move and shoot             (-1) 0/0

Switching targets           (-1) 0/0

You may fire on any target you want on any turn (you choose during the movement and command phase after all movement)


I'm gonna stop you here.  Getting to fire on any target you want on a turn breaks a core aspect of the game.  This one is a non-starter for me.  But before you get upset, read to the bottom.  I'd be willing to explore a compromise on this one.

I also do not like the idea of having the penalty be "switching targets" because that breaks a fundamental rule of the game:  no tracking without writing.  Unless you meant for units to write down who they shot at every turn (Which...just no).



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Use a command action to take direct control of a ranged unit (move anyway you want and suffer no dice penalty for moving or switching targets, Movement penalties still apply, unless you are High Elves!!!!!)

Wait, what?  You said if you DC a unit then there's not dice penalties for moving...but then you said movement penalties still apply...



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With limited ammo, I just don't think it's fun or fair to have wasted shots...

I'd be willing to meet you part way on this one.  We could say that if you DC a unit, you can choose any targets you want until the next turn.  In essence, the DC would carry over into the enemy's turn.



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There you have it....I played with these rules the last time I played and I really loved it...Even if this doesn't become the standard, I will continue to play like this as a homebrew rule set...

I'm sorry, I thought this was a proposal to change the existing rules, not a house rule.   If you do want to see this as official rules, then maybe we should move this thread to the Rules Team forum.
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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by gornhorror on October 16, 2019, 11:32:55 AM »
If crossbowmen want to sit on hold and shoot, fine.  If they want to move, they suffer the -1 dice like everybody else...

OR....

Make (0) -1/0 for long range AND move and shoot.....

Just have the -1 dice if you switch targets...

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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by Hannibal on October 15, 2019, 04:37:43 PM »
We played these rules the other night.  I have a few pics on my phone.  They seemed to work out OK.  The one issue I had was -1 die for move and shoot because that's jut brutal on Crossbowmen.  We'd have to come up with a Crossbowmen keyword or something that says that they don't suffer a move and shoot penalty if we go with -1 attack die as the penalty.


FWIW, on a (3)5/5 crossbow unit does the same average damage if it suffers (-1)-0/-0 or (-0)-1/-0.
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House Rules, Unofficial Variants and Proposals / Re: Alternate Ranged Idea
« Last post by RushAss on October 15, 2019, 04:03:00 PM »
We played these rules the other night.  I have a few pics on my phone.  They seemed to work out OK.  The one issue I had was -1 die for move and shoot because that's jut brutal on Crossbowmen.  We'd have to come up with a Crossbowmen keyword or something that says that they don't suffer a move and shoot penalty if we go with -1 attack die as the penalty.
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