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General Discussion / Re: Men of Hawkshold- Do we get Emailed?
« Last post by Hannibal on Today at 08:44:34 AM »
The PledgeManager Survey went out in June.  Maybe your spam filter caught it?  Email me at ymg.corey@gmail.com and I'll see about sending you a second one.  We'll get it taken care of!
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General Discussion / Men of Hawkshold- Do we get Emailed?
« Last post by LuckyDuck on Yesterday at 03:33:30 PM »
Hey all, I recently backed the Men of Hawkshold reprinting. I was just wondering, do we get notified via email or something when they need us to input our shipping information? I did not recall seeing anything stated about that and just wanted to make sure. Thank you!
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Hi folks!  I'm finishing up on my Summer moving activities and I'm ready to start planing for the next Battleground event at Council of 5 Nations this year.

Stay tuned!
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Rules / Re: Rulebook Example Suggestions
« Last post by Hannibal on July 05, 2019, 02:45:42 PM »
Yeah, I understand.  The rulebook can be daunting.  We already do have a 4-5 page index though (really 4.25 pages; leaving us with space to spare).

Some ideas we've gotten is how units with Spears work when charging (the +2 dice vs the -1 dice).  Also determining Base Attacks for units like Crossbowmen, Wuxing Imperial Cavalry, and Persian Cavalry.
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Rules / Re: Rulebook Example Suggestions
« Last post by wmarshal on July 05, 2019, 12:11:29 AM »
That's a large and involved rulebook compared to what I'm used to with C&C. Without a deep familiarity with the material it's hard to think what may have been missed. Perhaps you could add an index in those two pages as a fall back?
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Rules / Rulebook Example Suggestions
« Last post by Hannibal on July 03, 2019, 10:56:02 AM »
I have a request from the Battleground community. 

The short:  I have 2 blank pages in the Main Rulebook that I have to fill.  What examples do you think need to be in the main rulebook?

(Here's the current draft of the BGFW rulebook for reference.   It is still a WiP, so references like the index are all wrong at the moment)


The long
(i.e. why I can't just delete those two pages): The rulebook has to have a number of pages divisible by 4.  Otherwise we're paying for blank pages we're not using.  Between edits from proofreaders (thank you all who did that) and adjusting margins, I cut the rulebook by 5 pages.  However, since this is going to be a perfect bound book, the interior cover has to be blank or we're printing rules on cardstock.  Which is no bueno for the longevity of the binding.

I also decided to make the credits its own page and will edit that later.  There's certain things I have to by law put on the product somewhere and so far I have put it on the box.  But I can put it in the Main Rulebook and make the box look a little cleaner/less cluttered.

That leaves me with 2 pages to fill.

Greatly appreciate any suggestions!
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So if we’re brainstorming in how they can fit within fantasy 3 ideas come to my mind:

Cool ideas.  Some thoughts:


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1. A new Dwarven faction that makes use of black powder and steam technology.

Rather than a new faction, we'd probably do a variant faction.  A small deck box with 56 cards that includes a new Command Deck, and 4-6 alternate units.



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2. A new Gnomish (maybe gnome/halfling combo) that makes use of the technologies above, plus some magic.
3. Stand alone units that can included in a new Monsters and Mercenaries deck.

An idea we kicked around in our last survey was of a "Constructs and Corsairs" type faction.  It'd be a mercenaries faction, like M&M, but with a theme of clockwork soldiers, pirates, and gunpowder weapons.  I think your gnomes/halflings would fit in there.



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I’d be somewhat hesitant in making the war wagons too much like mobile tanks. Maybe they can’t fire the same turn they move or a similar limitation could help them from being too modern.

Yeah I'm not sure I'd give them a cannon or anything like a tank.  They'd probably be more like guys with crossbows/muskets firing out of the side.
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Quote from: Hannibal
If we were going to include War Wagons, I think they're far more likely to see the table as part of a fantasy type faction.  Maybe if we ever do a fantasy Leonardo da Vinci type factions we could have steam powered War Wagons with blunderbuss-wielding crewmen. 

(I'm just brainstorming though, so don't hold me to that!)

So if we’re brainstorming in how they can fit within fantasy 3 ideas come to my mind:
1. A new Dwarven faction that makes use of black powder and steam technology.
2. A new Gnomish (maybe gnome/halfling combo) that makes use of the technologies above, plus some magic.
3. Stand alone units that can included in a new Monsters and Mercenaries deck.

I’d be somewhat hesitant in making the war wagons too much like mobile tanks. Maybe they can’t fire the same turn they move or a similar limitation could help them from being too modern.
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I know this has been a dormant topic,

Most topics are somewhat dormant right now, so we please feel free to offer your thoughts!  We'd love some new ideas & opinions.



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but it seems fitting for what I want to add to the concern about too many medieval being similar. I want to add that I think the Hussites with their use of war wagons and being early adapters of gunpowder weapons could make for an interesting faction. Some thought would need to be given as to whether or not to make their war wagons part of the units manning them, or to treat them as terrain fortifications.

I love the Hussites, and tried to make them work when I played Field of Glory.  That said, I'm not sure there's a market for them.

If we were going to include War Wagons, I think they're far more likely to see the table as part of a fantasy type faction.  Maybe if we ever do a fantasy Leonardo da Vinci type factions we could have steam powered War Wagons with blunderbuss-wielding crewmen. 

(I'm just brainstorming though, so don't hold me to that!)
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I know this has been a dormant topic, but it seems fitting for what I want to add to the concern about too many medieval being similar. I want to add that I think the Hussites with their use of war wagons and being early adapters of gunpowder weapons could make for an interesting faction. Some thought would need to be given as to whether or not to make their war wagons part of the units manning them, or to treat them as terrain fortifications.
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