Your Move Games

General Discussion => Player Requests => Topic started by: andrewgr on November 01, 2007, 01:11:49 AM

Title: DIY Unit Graphics
Post by: andrewgr on November 01, 2007, 01:11:49 AM
I have a request:

I would like YMG to make an electronic file available that has the basic card fonts/graphics used to create the stat line of a unit, including the health bars.

(I would be requesting that you publish the formula for calculating point costs, but I know you've already said that's not going to happen, so I won't bother. :-) I'm only mentioning it here in case other people join this thread, since it would be one of the first things that would occur to someone to ask for.)

I can fake it by scanning the cards and cutting & pasting the resultant graphics, but it wouldn't look nearly as nice as if we had the original graphics to work with.

I have two primary reasons for wanting this:

(1) I want to design cards for some miniatures I have.  For example, I've got Goblin Wolf Archers, which don't have a counterpart in the Orc army.  I'd like to use them, so I want to create a card for them.

(2) It would be helpful for documents like my strategy guide.  I'd like to be able to just insert the sword, shield, and boot symbols in the appropriate places. 

Thanks!
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on November 01, 2007, 01:14:18 PM
Hey Andrew,

Interesting idea -- we're talking about it here, but in the meantime I'd be curious to know how many other people are excited about this idea.

Best,
Chad
Title: Re: DIY Unit Graphics
Post by: Tom_F on November 14, 2007, 03:02:20 PM
I'd like to have this available just for the purposes of renaming units to give em some extra flavor.  I think it'd be fun to rename a unit to something that reflects there being a command character or a hero being present.  I'd like to be able to rename a unit of Death Knights to something like 'Lord of Despair' to represent to me at least that there is a significant personality on the field.  I'm pretty sure that I could do that now without having access to the unit graphic stat lines, but it would make it more seamless looking.   
Title: Re: DIY Unit Graphics
Post by: ZiNOS on November 15, 2007, 11:04:47 AM
I would like to find the time and convert the sons of cronos army from chronopia in bgfw...

...once i find the time......and once we have the rules for chariots.
Title: Re: DIY Unit Graphics
Post by: ZiNOS on November 25, 2007, 04:05:39 AM
So, any news on these graphics? I have a draft for the SoK army (no chariot... :-[) and i will like to play some test games.

But i will need the graphics just to make the mock ups easier to use.

Thnx.
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on November 26, 2007, 10:00:48 AM
There's a bit of in-house paranoia about making it easier to create seemingly authorized unit cards.  The discussion is still ongoing, but for the moment there's a hold on this.

Sorry to disappoint.  :(
Title: Re: DIY Unit Graphics
Post by: Barronmore on December 13, 2007, 08:53:52 PM
Can you put some big ole watermark on it or something that would show that it's an unofficial card.  As long as the mark is obvious then it shouldn't be a problem.  The other alternative is just to wait until battlegrounds gets big enough that a really slick graphic artists make a card template for people to download and make custom units like they do for Heroscape.  Personally I rather get the file from you guys and know that your approval has been given but I totally understand why you would not want to release a template file for homemade cards.
Title: Re: DIY Unit Graphics
Post by: Kaile_YMG on December 17, 2007, 11:32:02 AM
Quote
The other alternative is just to wait until battlegrounds gets big enough that a really slick graphic artists make a card template for people to download and make custom units like they do for Heroscape.

Did someone say slick graphic artist???  I wonder who could do that! >:p 
Title: Re: DIY Unit Graphics
Post by: Barronmore on January 03, 2008, 11:21:58 AM
We'll, I was meaning someone in the community, not the company...but if your willing to do it... ;D

Kaile_YMG, what art are you working on?  Are there two graphic artists at YMG now?


Title: Re: DIY Unit Graphics
Post by: Forevernyt on January 03, 2008, 12:14:10 PM
Let me see if I can help clear things up. There are two "artists" me and David. Kaile is the graphic artist. Which means she takes what we do and turns them into masterpieces. :P She'll take the raw art and makes posters, the actual cards, the set up for the boxes etc. Another fine example, would be my shiny new sig animation. :P

You Rock Kaile!

Title: Re: DIY Unit Graphics
Post by: Forevernyt on January 03, 2008, 12:15:45 PM
Oh and she probably does a whole lot more that I'm unaware of, so let's give it up for Kaile, eh?
Title: Re: DIY Unit Graphics
Post by: darwin_YMG on January 03, 2008, 12:55:39 PM
hear hear! I've worked with several graphic designers now and Kaile is by far the most fantabulous!  ;D
Title: Re: DIY Unit Graphics
Post by: andrewgr on January 03, 2008, 01:53:00 PM
Oh and she probably does a whole lot more that I'm unaware of, so let's give it up for Kaile, eh?

Being a Graphic Designer is just Kaile's secret identity.  When not under cover, she's actually a Rock Star.
Title: Re: DIY Unit Graphics
Post by: Forevernyt on January 03, 2008, 01:59:08 PM
Indeed...

Behind the innocent looking facade of her Mac, Kaile Dutton, AKA ROCKSTAR GIRL, plans her most elaborate show yet.

FLIP TOP HEAD!

 ;D
Title: Re: DIY Unit Graphics
Post by: Kaile_YMG on January 03, 2008, 02:39:10 PM
OMG... lol.  I love you guys. Hehheheheh  *hugs her boys*  MWUAH MMMMMWUAH! 


Yes yes... I am indeed multi-faceted.  Designer and Fine Artist by day...(yes I draw, paint, sculpt and do photography when time allows)....Rock Star by night. (Female front person and vocalist)

If curiosity now has you, I do have an online portfolio with some of my work.

*mwuah!*
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on January 03, 2008, 02:43:50 PM
That's not all...Kaile is also a published author!

http://www.amazon.com/Everything-Love-Spells-Book-Incantations/dp/1598693921

In addition to documenting another of Kaile's multi-dimensional skills, this book should hopefully put to rest some of the complaints that Battleground doesn't have a magic system.  It does, you just have to buy Kaile's book and then apply the spells to real life.  :)
Title: Re: DIY Unit Graphics
Post by: Kenntak on January 03, 2008, 02:56:11 PM
OMG... lol.  I love you guys. Hehheheheh  *hugs her boys*  MWUAH MMMMMWUAH! 


Yes yes... I am indeed multi-faceted.  Designer and Fine Artist by day...(yes I draw, paint, sculpt and do photography when time allows)....Rock Star by night. (Female front person and vocalist)

If curiosity now has you, I do have an online portfolio with some of my work.

*mwuah!*


Curiousity has me, I would like to see some of your work.
Title: Re: DIY Unit Graphics
Post by: Barronmore on January 03, 2008, 08:42:43 PM
WoW.  You have quite the skill set there!  I had no idea that the arts department was so full at YMG.

I have to agree with everyone...you do a great job.  Looking forward to seeing all your new stuff when it gets out.
Title: Re: DIY Unit Graphics
Post by: ZiNOS on January 04, 2008, 02:20:12 AM
Quote
Kaile Dutton is an Eclectic Solitary Practitioner and Certified Usui Reiki Master Teacher. She has found great success in healing and accepting love through energy work and the craft and is dedicated to the ways of reiki, magick, and being spiritually connected. Aside from continuously pursuing her spiritual path, she works as a fine artist, graphic designer, and aspiring singer/musician and performer.


WHOA!

I bet you are a super heroine also but you have to hide your identity.  ;D
Title: Re: DIY Unit Graphics
Post by: Torrg on January 22, 2008, 07:35:37 PM
Hello
I would like to have an idea how to do the points calculation too, or barring that Chad and/or YourMoveGames, is there a chance I can submit a unit type and ask what you would give as an estimated points value? I refer back a year or so ago when you asked people to contribute something towards the 3m eerrr 2m army. I had submitted an idea of dwarf slayers which I would like to have just for in house games. Also I agree with a previous post about artwork I would agree to having a huge watermark or something similar on any unit cards so as not to infringe on YourMoveGames copy rights.

Example of Slayers   
Slayers   (5) 5/5,   2/2   Range N/A   Courage 12   Move 2.5       Damage 4/4/4      Subject to Frenzy (Once in HtH, has close orders for rest of game, or upon failing a   …2 Hand Weapons   (+2) 0/0,   +1/-1                                                                                      route check to rallly with only close orders [you wound a dog and gets pissed])   
…Double Handed Axes (0) 0/+2, -1/+1      

Thank you
Scott
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on January 23, 2008, 11:36:53 AM
Hey Scott,

I'm not entirely sure how the Frenzy ability works.  Is it that once the unit becomes engaged it can gets the Close order for the rest of the game and, if routed, rallies on Close as well?

Also, are the two-weapon and two-handed-axe different versions of the same basic unit or options that unit has?

Best,
Chad
Title: Re: DIY Unit Graphics
Post by: Torrg on January 23, 2008, 12:47:12 PM
Hello Chad
Sorry about that, let me try and give a better explanation. Yes you are correct, my thought was exactly as you state in your reply and I believe clarified below in the explanation(although, since I am a novice at best I am open to suggestions from a master game designer hint, hint), and my thought on the weapons is that the dwarves carry a variety of axes and will have to choose one option when they receive the "Close" order and I thought because of the frenzy they would have to choose one option for the rest of the game (plus I believe it would be too powerful and slow the game down if the dwarves general got to choose a different option each fight encounter)

Example of Slayers   
Slayers   (5) 5/5,   2/2   Range N/A   Courage 12   Move 2.5       Damage 4/4/4     
…2 Hand Weapons   (+2) 0/0,   +1/-1   
…Double Handed Axes (0) 0/+2, -1/+1
     
Subject to Frenzy (Once in HtH either by charging or when charged, the unit has close orders for rest of game, or upon failing a route check and when rallied, it will rally with close orders [you wound a dog and gets pissed])   

Chad I wish to thank you for reviewing this for me, I really appreciate all the hard work/dedication you and YourMoveGames has placed in BGFW for us gamers/consumers.
Scott
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on January 23, 2008, 03:43:51 PM
Hey Scott,

OK, I still need to clarify a bit more.  If this unit routs, does it rally automatically at end of turn (e.g. like Wolfkin from Elves of Ravenwood) or do you still rally it as normal (spending a command action) but it does so on Close?

Once they go on Close, can they be directly controlled?

Best,
Chad
Title: Re: DIY Unit Graphics
Post by: Torrg on January 24, 2008, 01:30:07 PM
Hi Chad
I think it should take a command action to rally them, my thinking was the dwarf general having to go remind the lads as to their slayer oaths and the shame of routing, that lead me to the "close" order. after being rallied I wanted them to act more like the crazed goblins, so I dont think they should be directly controlled (unless I misread the goblin card), except command cards can still be played on the slayers.

I realize now I did not fully contemplate the courage check. I dont want them on a "Close" order from the start of the game, only as a "somewhat" medium benifit to the dwarf general and I envisioned them only routing because of missle fire before being engaged in HtH (is there other ways they could rout outside of HtH combat?). Once they become engaged in HtH combat or are rallied the first time (by spending a command action), they will be on "Close" for the rest of the game and pass all Courage Checks just as the Crazed Goblins.

I dont have my decks in front of me, but my knowledge of the other units that have "close" only orders (Rats, Crazed Goblins, etc) was they could not be directly controlled. Am I mistaken about that? If so I have greatly mis-used the crazed goblins and rats so far (I have not used the Umenzi Bezerkers, or T-Rex in battle yet)

Scott
Title: Re: DIY Unit Graphics
Post by: andrewgr on January 24, 2008, 01:44:36 PM
Here's a different idea for the Slayers:

Give them a Courage number as normal.

That Courage number is used as normal for Fear checks.

For rout checks, it works as follows:

If a Slayers unit passes a rout check, nothing happens.
If a Slayers unit fails a rout check, instead of routing, its orders are immediately changed to Close with the unit that caused the rout check.  This order can't be changed.

So, in melee, this would basically mean it couldn't fail rout checks.
But, if shot at by missile troops, or hit with a magic spell that caused it to take a rout check, or breathed on by a Dragon, there would be a chance they would disobey orders and go charging after the unit that had the temerity to mess with them.

The big benefit of not being able to fail rout checks in melee would then be at least partially offset by the chance that an opponent might be able to force them to go charging willy-nilly across the table chasing after a dragon or a unit of bowriders or whatever.

Just a thought.
Title: Re: DIY Unit Graphics
Post by: Torrg on January 25, 2008, 11:48:11 AM
Hello
Thank you Andrew (once again) ;D, after reviewing your post I think you have a great solution.

Chad can you please review based off of his post? His solution I believe strikes a balance and need less review during game play then what I was envisioning in mine.
Title: Re: DIY Unit Graphics
Post by: Karasu on January 31, 2008, 04:28:55 AM
On a slightly related note, what is YMG's policy on people posting unit suggestions with stats on the forum?  I know that AEG had (has) a strict policy which says that any specific card mechanic ideas that get posted publically will /never/ get used in the game (some sort of IP issue).

I know that you've previously done a competition (I submitted some entries), but what is your opinion on unsolicited ideas in a public are?

Roderick
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on January 31, 2008, 08:23:14 AM
Chad can you please review based off of his post? His solution I believe strikes a balance and need less review during game play then what I was envisioning in mine.

What a shock that Andrew has worked out a cool mechanic!  :)  (Andrew's "stupid" mechanic is being used for two Monsters and Mercenaries units and is on my short list for favorite unit mechanics of all time.)

I need to think a bit about how that might score as a bonus (it seems like it's clearly better than not having it at all, but not as good as having infinite courage) and I'll get back to you with a reasonable point range.
Title: Re: DIY Unit Graphics
Post by: Chad_YMG on January 31, 2008, 08:36:40 AM
On a slightly related note, what is YMG's policy on people posting unit suggestions with stats on the forum?  I know that AEG had (has) a strict policy which says that any specific card mechanic ideas that get posted publically will /never/ get used in the game (some sort of IP issue).

I'm not a lawyer but a policy like that strikes me as rather absurd.  In the unit design contest we specified up front that all units, mechanics, etc. that were submitted were legally ours to use (as I think virtually all companies do in such contests).  Another thing to consider is that a lot of unit ideas and mechanics are going to occur to multiple people at any point in time.  Your mercenary mounted archers (I'm right that you submitted that entry?) are going to appear in 2M almost exactly as you proposed them...but no one would think that the notion of mounted archers was something only one person had considered.  Similarly, we've had a few ideas (both our own and suggested) for a sort of triggered beserker unit like Torrg's Slayers.  The world of game design is full of simultaneous development of ideas and also inspiration taken from the ideas of others.

Sooooo...I think it's time for a new unit design contest, but even without that I think it's cool for players to post their ideas here, so long as they are happy with us adopting those ideas (with or without modification).
Title: Re: DIY Unit Graphics
Post by: conklins on February 29, 2008, 02:50:12 PM
I have a request:

I would like YMG to make an electronic file available that has the basic card fonts/graphics used to create the stat line of a unit, including the health bars.

Back to the original request.  I also would love to see this if at all possible...

I think the point was made that someone will eventually do a hack-job of this anyway....might as well do an official one and put a watermark, etc to differentiate official from un-official.

What say ye?
Title: Re: DIY Unit Graphics
Post by: cybertuna on March 07, 2008, 09:56:07 AM
One suggestion on this front:

I was at one time enamored (and still am, although finding opponents is all but impossible) with a game designed by BTRC (Blacksburg Tactical Research Center, and indie game company run by Greg Porter, the creator of Macho Women with Guns, EABA, f*ck this!, along with a few other classics). The game is called Infinite Armies. It's a customizable, non-collectible card game. The concept is a customizable PDF, editable using Acrobat Reader (although it could only be printed, not saved). He uses Javascript and some fancy PDF design to make it work. It's actually a pretty ingenius idea. The game's mechanics uses ro-sham-bo (rock-scissors-paper) to determine supremecy. Some of the hotspots on the cards are clickable, changing between rock to scissors to paper back to blank with each click. Check it out!

http://www.btrc.net/html/iarmies.html

If you were interested in releasing a "custom" unit sheet, it might be cool to use a customizable PDF like this. The only problem is editing graphics to go on the cards. If you want to include images on your cards, the images have to be in PDF format, which kinda sucks if you are a PC user. Mac users (like Gary, BTW) don't have a problem, since you can easily save images to PDFs using the built-in Preview app in OSX. However, all things considered, it is a very easy way to build customizable, professional quality cards.

When I was playing actively, I built a Starship Troopers themed deck set with one deck of humans and one of bugs. It was awesome, because it was easy to build and very fun to play. Now that I'm thinking on it, I think I'm gonna have to re-build those decks and find some fresh meat...<grin>
Title: Re: DIY Unit Graphics
Post by: Curufea on March 24, 2010, 07:04:33 PM
Raising a topic from the dead!

Anyhow, I've made a start on an SVG unit card.  You can find it here-
(http://www.curufea.com/Wikka/uploads/BattlegroundFantasy/card.gif) (http://www.curufea.com/Wikka/uploads/BattlegroundFantasy/card.svg)

The basic premise is a machine writeable card that can be printed out to scale (hence SVG).  It will be fairly simple to create a form to customise this card to whatever stats you like.

FYI - it's 52 lines of SVG code. As Internet Explorer is not W3C compliant, you'll need to use a different browser to view it (such as Firefox) - or install the add-on to IE published by Adobe (http://www.adobe.com/svg/viewer/install/).

Code: [Select]
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
  "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<!--  Created by Peter Cobcroft (curufea@yahoo.com)-->
<!--  25/3/2010 -->
<svg width="3.5in" height="2.5in" xmlns="http://www.w3.org/2000/svg"
    version="1.1">
    <g id="card">
        <rect fill="#24d361" fill-rule="evenodd" fill-opacity="1" stroke="black" stroke-width="1"
            id="grass" width="3.5in" height="2.5in" x="0" y="0" ry="34.285713" rx="34.285713"/>
    </g>
    <g id="image">
        <rect fill="#34e371" fill-rule="evenodd" fill-opacity="1" id="unit" width="3.25in"
            height="2.25in" x="0.125in" y="0.125in" ry="34.285713" rx="34.285713"/>
    </g>
    <g id="statusbar">
        <rect stroke="black" stroke-width="1" fill="#e4e371" fill-rule="evenodd" fill-opacity="1"
            id="bar" width="3in" height="0.4in" x="0.25in" y="2in" ry="20" rx="20"/>
        <text x="1.6in" y="2.15in" textLength="3.25in" lengthAdjust="spacing" text-anchor="middle"
            font-family="Verdana" font-size="10" fill="black">
            <tspan font-weight="bold" fill="red">Att</tspan> (5)3/3 <tspan font-weight="bold"
                fill="red">Def</tspan> 2/1 <tspan font-weight="bold" fill="red">Rng</tspan> - <tspan
                font-weight="bold" fill="red">Mr</tspan> 12 <tspan font-weight="bold" fill="red"
                >Mv</tspan> 3.5" </text>
        <rect stroke="black" stroke-width="1" fill="#dddddd" fill-rule="evenodd" fill-opacity="1"
            id="titlebar" width="0.9in" height="0.15in" x="1.15in" y="1.89in"  />
        <text x="1.6in" y="2in" textLength="3.25in" lengthAdjust="spacing" text-anchor="middle"
            font-family="Verdana" font-size="10" fill="black">Name of Unit</text>
        <circle cx="3.1in" cy="2.125in" r="0.25in" fill="white" stroke="black" stroke-width="2"/>
    </g>
    <g id="hitpoints" stroke="black" stroke-width="1">
        <defs>
            <linearGradient id="GreenHealth" gradientTransform="rotate(90)">
                <stop offset="5%" stop-color="#6F0"/>
                <stop offset="95%" stop-color="#060"/>
            </linearGradient>
            <linearGradient id="YellowHealth" gradientTransform="rotate(90)">
                <stop offset="5%" stop-color="#FF0"/>
                <stop offset="95%" stop-color="#660"/>
            </linearGradient>
            <linearGradient id="RedHealth" gradientTransform="rotate(90)">
                <stop offset="5%" stop-color="#F00"/>
                <stop offset="95%" stop-color="#600"/>
            </linearGradient>
        </defs>
        <rect fill="url(#GreenHealth)" x="0.4in" y="2.2in" width="0.125in" height="0.125in"/>
        <rect fill="url(#YellowHealth)" x="0.6in" y="2.2in" width="0.125in" height="0.125in"/>
        <rect fill="url(#RedHealth)" x="0.8in" y="2.2in" width="0.125in" height="0.125in"/>
    </g>
    <g id="halfwaymarks" stroke="red" stroke-width="2">
        <line x1="1.75in" y1="0" x2="1.75in" y2="0.25in"/>
        <line x1="1.75in" y1="2.5in" x2="1.75in" y2="2.25in"/>
        <line x1="0" y1="1.25in" x2="0.25in" y2="1.25in"/>
        <line x1="3.5in" y1="1.25in" x2="3.25in" y2="1.25in"/>
    </g>
</svg>
Title: Re: DIY Unit Graphics
Post by: RushAss on March 25, 2010, 09:55:21 AM
Great work Curufea!  A friend of mine is developing a faction and I can help him develop his cards with these.
Title: Re: DIY Unit Graphics
Post by: lazyj on March 25, 2010, 02:12:37 PM
This is great. Well done! Any advice on displaying / printing multiples? Just copy / paste the same code.
Title: Re: DIY Unit Graphics
Post by: Curufea on March 25, 2010, 09:52:16 PM
As it's a code, you'll need to modify where it appears on the screen for multiples.

This version shows four cards.  I've basically wrapped the original drawing with a symbol definition and then "use"d this symbol four times.  I've also extended the drawing  area of the SVG to cover the space needed (that's the <svg width="7in" height="5in" part at the beginning).

Bear with me on this, it isn't the most elegant, I only started looking at SVG yesterday.

Code: [Select]
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
  "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<!--  Created by Peter Cobcroft (curufea@yahoo.com)-->
<!--  25/3/2010 -->
<svg width="7in" height="5in" xmlns="http://www.w3.org/2000/svg" version="1.1"
    xmlns:xlink="http://www.w3.org/1999/xlink">
    <defs>
        <linearGradient id="GreenHealth" gradientTransform="rotate(90)">
            <stop offset="5%" stop-color="#6F0"/>
            <stop offset="95%" stop-color="#060"/>
        </linearGradient>
        <linearGradient id="YellowHealth" gradientTransform="rotate(90)">
            <stop offset="5%" stop-color="#FF0"/>
            <stop offset="95%" stop-color="#660"/>
        </linearGradient>
        <linearGradient id="RedHealth" gradientTransform="rotate(90)">
            <stop offset="5%" stop-color="#F00"/>
            <stop offset="95%" stop-color="#600"/>
        </linearGradient>
        <symbol id="WholeCard">
            <g id="card">
                <rect fill="#24d361" fill-rule="evenodd" fill-opacity="1" stroke="black"
                    stroke-width="1" id="grass" width="3.5in" height="2.5in" x="0" y="0"
                    ry="34.285713" rx="34.285713"/>
            </g>
            <g id="image">

                <rect fill="#34e371" fill-rule="evenodd" fill-opacity="1" id="unit" width="3.25in"
                    height="2.25in" x="0.125in" y="0.125in" ry="34.285713" rx="34.285713"/>
                <image  x="0.125in" y="0.125in" width="3.25in"
                    height="2.25in"
                    xlink:href="http://www.juniorgeneral.org/donated/krein/legionaires3.gif">
                    <title>Unit graphic</title>
                </image>
            </g>
            <g id="statusbar">
                <rect stroke="black" stroke-width="1" fill="#e4e371" fill-rule="evenodd"
                    fill-opacity="1" id="bar" width="3in" height="0.4in" x="0.25in" y="2in" ry="20"
                    rx="20"/>
                <text x="1.6in" y="2.15in" textLength="3.25in" lengthAdjust="spacing"
                    text-anchor="middle" font-family="Verdana" font-size="10" fill="black">
                    <tspan font-weight="bold" fill="red">Att</tspan> (5)3/3 <tspan
                        font-weight="bold" fill="red">Def</tspan> 2/1 <tspan font-weight="bold"
                        fill="red">Rng</tspan> - <tspan font-weight="bold" fill="red">Mr</tspan> 12
                        <tspan font-weight="bold" fill="red">Mv</tspan> 3.5" </text>
                <rect stroke="black" stroke-width="1" fill="#dddddd" fill-rule="evenodd"
                    fill-opacity="1" id="titlebar" width="0.9in" height="0.15in" x="1.15in"
                    y="1.89in"/>
                <text x="1.6in" y="2in" textLength="3.25in" lengthAdjust="spacing"
                    text-anchor="middle" font-family="Verdana" font-size="10" fill="black">Name of
                    Unit</text>
                <circle cx="3.1in" cy="2.125in" r="0.25in" fill="white" stroke="black"
                    stroke-width="2"/>
            </g>
            <g id="hitpoints" stroke="black" stroke-width="1">              
                <rect fill="url(#GreenHealth)" x="0.4in" y="2.2in" width="0.125in" height="0.125in"/>
                <rect fill="url(#YellowHealth)" x="0.6in" y="2.2in" width="0.125in" height="0.125in"/>
                <rect fill="url(#RedHealth)" x="0.8in" y="2.2in" width="0.125in" height="0.125in"/>
            </g>
            <g id="halfwaymarks" stroke="red" stroke-width="2">
                <line x1="1.75in" y1="0" x2="1.75in" y2="0.25in"/>
                <line x1="1.75in" y1="2.5in" x2="1.75in" y2="2.25in"/>
                <line x1="0" y1="1.25in" x2="0.25in" y2="1.25in"/>
                <line x1="3.5in" y1="1.25in" x2="3.25in" y2="1.25in"/>
            </g>
        </symbol>
    </defs>
   
    <use x="0" y="0" xlink:href="#WholeCard"/>
    <use x="3.5in" y="0" xlink:href="#WholeCard"/>
    <use x="0" y="2.5in" xlink:href="#WholeCard"/>
    <use x="3.5in" y="2.5in" xlink:href="#WholeCard"/>
</svg>



If you want to add unit graphics to the card, in the <g id="image"> area, after the <rect> tag that draws the lighter green rounded rectangle, add the following code-

Code: [Select]
                <image  x="0.125in" y="0.125in" width="3.25in"
                    height="2.25in"
                    xlink:href="http://www.juniorgeneral.org/donated/krein/legionaires3.gif">
                    <title>Unit graphic</title>
                </image>

Replace the url with whatever the image's url is.

Here's a demo (http://www.curufea.com/Wikka/uploads/BattlegroundFantasy/4cards.svg)
Title: Re: DIY Unit Graphics
Post by: leemie on August 14, 2011, 03:17:42 AM
(http://i1105.photobucket.com/albums/h359/leemie0704/template2.jpg)


This is my template for new units. I just open it in paint and add the text and picture to the front and back. Copy and paste health boxes. The actual soldiers or creatures are more difficult; but if you have minis, or just take overhead screen shots of units in games like age of empires then it works out.
Title: Re: DIY Unit Graphics
Post by: gull2112 on August 14, 2011, 05:35:03 PM
This'll be great! :)
Title: Re: DIY Unit Graphics
Post by: leemie on August 14, 2011, 11:09:17 PM
(http://i1105.photobucket.com/albums/h359/leemie0704/fairyjpg.jpg)

here is a unit i made
Title: Re: DIY Unit Graphics
Post by: elgin_j on August 15, 2011, 04:08:53 AM
(http://i1105.photobucket.com/albums/h359/leemie0704/fairyjpg.jpg)

here is a unit i made

Nicely done.
Title: Re: DIY Unit Graphics
Post by: leemie on August 15, 2011, 01:10:27 PM
Thanks.
Title: Re: DIY Unit Graphics
Post by: gull2112 on August 15, 2011, 05:02:09 PM
Very cool! Nothing like an example of usefull something could ultimately be!
Title: Re: DIY Unit Graphics
Post by: BubblePig on August 16, 2011, 04:07:41 PM
Great stuff! Later this week I will probably try these to make some playtest proxies and also proxies for Lowblood Levies and Scutarii.
Title: Re: DIY Unit Graphics
Post by: leemie on August 18, 2011, 01:05:57 PM
I also made command card templates and generic versions for people who are making their own armies.

http://s1105.photobucket.com/albums/h359/leemie0704/generic%20cc/

http://s1105.photobucket.com/albums/h359/leemie0704/

http://s1105.photobucket.com/albums/h359/leemie0704/battleground%20nture%20faction/
Title: Re: DIY Unit Graphics
Post by: Torrg on August 18, 2011, 10:21:52 PM
I also made command card templates and generic versions for people who are making their own armies.

WOW Lemmie
You have some pretty MAD skills, and imagination!!! Your Hired. How did you make these in what program? Did you use the code from Curufea?
Title: Re: DIY Unit Graphics
Post by: leemie on August 19, 2011, 03:41:44 PM
No I just scanned in a card and separated it into layers using paint.net which is a free downloadable program. I just tried to upload the template but it is too large a file for the forum.
Title: Re: DIY Unit Graphics
Post by: leemie on August 19, 2011, 03:49:52 PM
I submitted the file at boardgamegeek.
Title: Re: DIY Unit Graphics
Post by: Joe Kundlak on July 21, 2015, 01:30:10 PM
Sorry for necroing this thread - did this go anywhere further? Because a card template could easily be done in Inkscape (a vector drawing program), so that the user only imports an image, tweaks the numbers and shuffles the damage boxes around and...
Title: Re: DIY Unit Graphics
Post by: leemie on July 21, 2015, 05:10:21 PM
No further than https://boardgamegeek.com/filepage/69683/template-paintnet - not super user friendly
Title: Re: DIY Unit Graphics
Post by: Joe Kundlak on July 22, 2015, 05:20:48 AM
I whipped up an Inkscape template today.

The font used is standard Times New Roman, as I cannot use the original one on this computer (but will be able to change that at home).

(https://cf.geekdo-images.com/images/pic2598936.png)
Title: Re: DIY Unit Graphics
Post by: BubblePig on July 22, 2015, 11:15:22 AM
Sorry for necroing this thread - did this go anywhere further? Because a card template could easily be done in Inkscape (a vector drawing program), so that the user only imports an image, tweaks the numbers and shuffles the damage boxes around and...
Some threads deserve to be necro-ed. Leemie's homebrew cards are the standard against which I measure my own humble efforts along those lines. I have dabbled here and there at making cards for my own custom faction, but with nothing more than the "free" version of Paint that came with my operating system. It is quite time consuming to do that way, and for me one of the most time consuming things is making the top-down image on the unit cards.
Title: Re: DIY Unit Graphics
Post by: BubblePig on March 16, 2016, 12:54:28 PM
DIY card graphics links
colorizer (http://manytools.org/image/colorize-filter/)

gradient tool (http://angrytools.com/gradient/)

generic ccs by leemie (http://s1105.photobucket.com/user/leemie0704/library/Battleground%20fantasy%20warfare/generic%20cc?sort=3&page=1)

unit template by joeyeti (https://cf.geekdo-images.com/images/pic2598936.png)
Title: Re: DIY Unit Graphics
Post by: Torrg on March 17, 2016, 09:50:27 PM
wow, these look really nicely done.
Title: Re: DIY Unit Graphics
Post by: BubblePig on April 03, 2016, 02:13:53 PM
I added these links to the useful links page that you can access from the link in my sig.
DIY card graphics links
colorizer (http://manytools.org/image/colorize-filter/)

gradient tool (http://angrytools.com/gradient/)

generic ccs by leemie (http://s1105.photobucket.com/user/leemie0704/library/Battleground%20fantasy%20warfare/generic%20cc?sort=3&page=1)

unit template by joeyeti (https://cf.geekdo-images.com/images/pic2598936.png)

I was wondering what types of counters people typically (or even not so typically) used in their BG sessions. I made a counter sheet a while ago but I think it could use some updating:
(https://farm2.staticflickr.com/1561/26123759512_f40dc75851_m.jpg) (https://flic.kr/p/FNt6yL)
Title: Re: DIY Unit Graphics
Post by: NegativeZer0 on June 26, 2016, 06:28:02 PM
So can someone please explain how I'm supposed to edit the inkscape template?

It doesn't appear to have any layers or anything just seem to be a single flattened image.
Title: Re: DIY Unit Graphics
Post by: Joe Kundlak on June 27, 2016, 04:02:08 AM
So can someone please explain how I'm supposed to edit the inkscape template?

It doesn't appear to have any layers or anything just seem to be a single flattened image.
Which program are you using for editing?
Do not remember right away if I used layers or not - for such a simple layout I mean. I did not purse it further so far, so it might just be a proof of concept.
Title: Re: DIY Unit Graphics
Post by: NegativeZer0 on June 28, 2016, 07:30:29 PM
http://imgur.com/a/tqeJz
Title: Re: DIY Unit Graphics
Post by: BubblePig on June 28, 2016, 07:59:06 PM
Very nice. I am jealous of your topdowns. Can't find a topdown formless horror to save my life.
The faction ability box maybe could use a bit of tweaking, that is the only thing I would change.
(https://c7.staticflickr.com/8/7373/27935383366_e80e9152ff.jpg) (https://flic.kr/p/Jyy9dN)
Title: Re: DIY Unit Graphics
Post by: NegativeZer0 on June 28, 2016, 08:15:28 PM
Find a Moba with a unit that looks anything even remotely close to what you want. install, get hero, take picture
Title: Re: DIY Unit Graphics
Post by: BubblePig on June 28, 2016, 09:48:42 PM
I hear you. That could definitely work for Dexcon but long term I would like something I could have the rights to, or that is creative commons license. Also Formless Horror type heroes might be a bit thin on the ground. Maybe a Lovecraft or Moorcock based Moba would have one as an enemy combatant or something.

Edit: downloading deadbreed(R) (free on steam) and the eula seems to imply that screencaps are ok for nfp personal use